cross-posted from !android@lemdro.id
cross-posted from !samsung@lemdro.id
- Samsung is launching a new cloud gaming service on its Galaxy smartphones and tablets, with the service possibly reaching “1 billion” Galaxy devices as early as this week.
- The cloud gaming service aims to remove game download times, enabling immediate streaming of mobile games without the need for downloading them from the Play Store or Galaxy Store.
- Samsung plans to undercut the typical 30% service fees charged by other platforms to attract developers to its cloud gaming service.
- The cloud gaming service has been integrated into the Samsung Game Launcher and has received positive feedback during ongoing testing.
- This move follows Samsung’s earlier ventures into cloud gaming, including the 2022 launch of Gaming Hub on its TVs, which integrated various cloud gaming services.
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I used it for a good few years when it first was a thing. It’s pretty decent when you are close to the server and have stable enough connection. I played quite a through few steam games this way through geforce now. Even cyberpunk 2077 was a great experience on it.
It’s a great stepping stone between getting new hardware but once I finally got my PC I just stopped using it.
Now gfn was the only good implementation cause it used your existing steam (and I hear now Xbox) library, instead of being locked to the app itself, so you could even see it as a extension to your setup
I played Cyberpunk on Stadia. It was pretty good, no complaints from me. Stadia worked out really well in general for me.
I replaced it with a Steam Deck when it shut down. I used the money that Google refunded me and ended up not spending anything on it. I think BG3 was the first Steam purchase I made that didn’t come out of the refund.
I liked cloud gaming. I may dabble in it again someday but I don’t play often anyway and now I have a backlog so it’ll be a while.