Classic and Modern Control Options
Boss Health Bars
3D Item Sprites Replacements
Over 200 Trophies
Photo Mode
Baked and Real-time Lighting Effects
Graphics Toggle
New Models, Environments, and Enemies
New Model for Lara Croft
Additional Updates
From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!
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See also Gaming’s sister community Tabletop Gaming.
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I really think modernizing the controls is a bad idea. Lara is probably still going to be as heavy and rigid as in the original, so if all it changes is what analog sticks do then it’s going to set up the players with expectation that it should be responsive in the way that dual analog games are responsive instead of the type of responsiveness you got from the old tank controls so people will perceive the game as being sloppy and unreasonably demanding. And if they change more than just what analog sticks do, if they change the underlying mechanics of movement to be more the way dual analog controls are responsive, it’s going to make the platforming a lot harder because the jumps were designed around the type of precision tank controls offer.
In the modern day, its weird retro tank controls are honestly one of the original series’s biggest strengths for me. In a landscape full of platforming that largely plays itself, old-school Tomb Raider makes platforming feel exciting again by making you stop and think through what you’re doing.