The company envisions a future Harry Potter game where you can "live and work and build and play in that world in an ongoing basis."

To your point, Warframe is a full game with a F2P model that only offers cosmetics and in-game currency for purchase, the latter of which you can earn through grinding and selling items in the in-game market. It uses the aforementioned “wait times,” but they’re not overly lengthy, given the amount of things you can do while you wait.

So with some extra effort, you can get the paid experience, but you don’t miss out on any of the actual game by skipping that part of the grind either. Plus, in the end, even paid players can’t defeat the RNG gods.

While Warframe is a perfect example of a well done FTP model, you can buy a lot of stuff with real money in Warframe, it isn’t just cosmetics. But it has no PVP and the community is fairly friendly, so it isn’t so much Pay-To-Win as it is Pay-To-Not-Work-Hard.

I mean, I guess there’s prime frames and some unique guns, but you can often get those in-game by farming and/or they show up during special events.

But I agree with your core point.

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