So there’s obviously been a lot of existing discourse on DD2’s micro transactions, and I’m curious to get the thoughts of people here.

I haven’t played the game yet, but the consensus I’ve gotten is that the MTXs are largely meaningless because they’re so easy to get in-game, but if they weren’t so easy to get they would be outrageous. It seems there’s some amount of counter-backlash defending the game saying that those who are upset just don’t understand how easy it is to get those things in-game.

Personally, I don’t think Capcom is dumb; my money would be that they wanted to test the waters to see what player response would be to these types of transactions, or that they would want to (quietly) adjust how easy they are to get in-game later on.

idk, I think there’s more to it than that.

This is another layer of “horse armor MTX”, now with selling pay-to-win features in AAA single-player games. In this case, the first (early?) time it’s been done, it’s “mild”, but it’s a step in the wrong direction.

I don’t like “slippery slope” arguments, in general, but it doesn’t cost me anything to boycott this game for having P2W MTX in a full-priced single-player game. If enough people agree, that might send the message to the industry that nickel and diming their customers isn’t a good business model.

Edit: Also, not including the MTX in review copies is egregiously sleazy since they were hiding it. Customers couldn’t make an informed decision (and their review scores are inflated).

In this case, the first (early?) time it’s been done, it’s “mild”, but it’s a step in the wrong direction.

It’s certainly not the first time, capcom did this. I remember them in DMC 4 and 5 and they were in DD1 as well but so inconsequential that everyone has forgotten. I think capcom just requires their devs to add them but the devs only do malicious compliance. I dislike capcom for it as it preys on uninformed people but like the devs for not making them actually required or designing the game around them.

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