So there’s obviously been a lot of existing discourse on DD2’s micro transactions, and I’m curious to get the thoughts of people here.

I haven’t played the game yet, but the consensus I’ve gotten is that the MTXs are largely meaningless because they’re so easy to get in-game, but if they weren’t so easy to get they would be outrageous. It seems there’s some amount of counter-backlash defending the game saying that those who are upset just don’t understand how easy it is to get those things in-game.

Personally, I don’t think Capcom is dumb; my money would be that they wanted to test the waters to see what player response would be to these types of transactions, or that they would want to (quietly) adjust how easy they are to get in-game later on.

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It’s less that they’re easy to get without buying them with real money and more that they’re supposed to be acquired slowly and, when relevant, used sparingly.

My frustration with the discourse is that so many who see the game’s general lack of convenience see that through the filter of these microtransactions and assume ill intent on part of the actual game design when really it’s just genuinely idiosyncratic like the original was.

The truth is, if you’re the sort to be tempted by these purchases in the first place then you’re not the sort of person who would enjoy the game even if you do buy them. I don’t know whether that makes them better or worse, honestly, but if you buy the game it at least doesn’t rub your nose in them like Assassin’s Creed.

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