voxel
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I’d argue floating wms are more intuitive and some can still tile pretty well if you want that

KillingTimeItself
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floating WMs are intuitive, but the problem is that they’re an incredibly mediocre solution, and the way that problems are often solved around one, is just entirely asinine. Let’s build ten different ways to do the same thing, now we have 10x the code to build and maintain, and it’s 10x more confusing to the end user who probably won’t know about half of them, because 90% of our documentation is redundant!

Tiling WMs have significantly less issues with this, because they often have a very strict set of management rules, and only those. Nothing more.

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