Nintendo not thinking about older Zelda games, "difficult to say" if classic style will return
nintendoeverything.com
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The Legend of Zelda series producer Eiji Aonuma has again commented on the possibility of revisiting the style of past entries in the series – but there are no plans as of now. Speaking with RTL Nieuws, Aonuma said that games like Breath of the Wild and Tears of the Kingdom were possible because of what came before them. However,...

Give me OOT with the systems created with BotW /TotK. There is so much potential here for freedom here the way you could complete dungeons in different orders, while still adhering to a classic dungeon-with-items Zelda formula. Lighting fires with bombs vs arrows vs thrown torches. Reflecting light with mirrors or a mirror shield. Even using enemies’ attacks or weapons to do so. If this was part of the core design of the game, it could be treated like how sequence breaking is now sanctioned in Metroid games and part of its design.

I think a 3rd party might be able to do this while Nintendo charges forth with their new vision, and this would probably be my favorite style of Zelda game.

What exactly from OoT are you missing in those two games, though? I’m honestly curious, because there’s very little that is objectively ‘missing’ compared to OoT

Cass.Forest
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Not OP but personally I’d love to see OoT done in the style of BotW/TotK on Switch.

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