As a long time Dragon Age fan, I’ve been really, just iffy about Dragon Age: The Veilguard, especially since the very first trailer that they put out. The vibes were way off, like they were making a trailer for a Fortnite crossover rather than a dark fantasy game. The gameplay trailer afterward did seem to be more of what I was expecting, so I am more cautiously optimistic now. Guess we’ll see.
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I loved Inquisition’s story, acting, and art. The moment to moment gameplay, exploration, and combat didn’t click with me though, and I found it a challenge to finish. The thought of slogging through area after area kind of makes my heart sink. But I appreciate the hard work that goes into game creation, no shade on the team.
Lol you can have shade. Nobody is perfect, for example: do you know what a Gold Master is? It’s the final copy of the game that is written on the disk. It’s also the reason why when you buy a game, the patch is gigantic. It’s an out of date build of the game, really really important, and has to be certified by both Microsoft and Sony. (Called the certificatation process) It takes months, but production can’t stop, thus the patch.
The dragon age team, for DAI, built this super important build on a QAs desktop. Why might this be bad you ask? Because it’s an uncontrolled system that’s not clean and is connected to the Internet. Thank God they didn’t have a virus or malware, because it could’ve been written to millions of disks. Lol
It’s the same reason why, initially, the first Star Wars: The Old Republic launcher installed in a user folder named “hedev”. Users were like who the fuck is hedev? Lol that was a coding bug and less of a build mistake but still. (I fixed that bug. Now they use a much much better launcher, went from version 2.6 to version 6.x). I miss that team, they’re rockstars.
The details matter.
edit: clarification