Splitgate 2 plays great - but its new focus on objective-based 4v4 team games may be a turn off
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Splitgate 2 pushes the series in new directions but will this please fans of the original? Ian Higton finds out in this preview based on the Splitgate 2 Alpha.
@Drathro@dormi.zone
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The shift from “we’re making a fun and relatively casual arena shooter with a neat gimmick and extremely rewarding fundamentals” to “we’re making a generic e sport shooter” was swift and, frankly, uncalled for.

Yeah… Kind of bummed on it. I’ll try it out with some friends but I doubt we’ll play it for long

@stardust@lemmy.ca
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Their trailer with esports people had me going who even are these people and why would I believe anything coming out of their mouths when they are the equivalent of infomercial sales people with them being paid to be in it. Is it really the best way to market a game?

coyotino [he/him]
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Yeah it bums me out to see the shift. I hope it’s more accessible than it seems on the surface, SG1 really clicked with me for a while there.

@Drathro@dormi.zone
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My friends and I all LOVED the pick-up nature of SG1. We’re all adults with busy lives, so hopping into a ~5 minute casual match was just so easy. And the casual nature made it feel like we could have success without “grinding” the game. I guess that is explicitly not the intent of SG2.

Nope it’s not… Another live service with a never ending treadmill of rinse repeat and spend on micro transactions…oh and be sure to play as long as possible for engagement metrics.

The developers officially sold out

Passion project vs corporate venture

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