There is some concern that with the PS5 Pro launching at $700, that when the PS6 comes around, even the base model could in fact launch at $700 too.
@Blackmist@feddit.uk
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At that price there would have to be some pretty compelling arguments to upgrade.

Half a generation for up to 40% more raytracing power isn’t worth it.

A full generation for 2-3 times what a PS5 can do? Maybe.

Even then, there would have to be some damn good exclusives on PS6 to be worth your while. PS4 to PS5 was an easy argument, games ran at 30 pretty much all generation, mostly due to a comically underpowered CPU, and now they run at 60.

I’m struggling to even conceive of a worthwhile game that would bring a PS5 to its knees. I haven’t really seen a good argument for raytracing yet. Sure, nicer reflections, more accurate lighting, but we were pretty good at faking those anyway. Cyberpunk and Metro look really nice with the RT only editions, but they were perfectly playable without it.

We should really draw a big line under RT once it reaches a certain level of power, and go back to affordability. Game devs can’t put food on the table just catering to insanely high end hardware. My PC is still rocking a 1060. On the Steam hardware survey, there’s only one GPU higher than the X060 series inside the top ten. Budget hardware has got to be the focus.

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