I recently tried to play Wolfenstein New Order, I realized that unlocking the framerate makes the game break. why? (sorry for bad english)

@gliide@lemmy.fmhy.ml
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It can simply engine design to not separate the concept of “game ticks” with framerate.

You can do everything in one swoop such as calculate physics, run NPC AI code, update game state, and render the frame.

This is not correct. Modern game engines support both concepts.

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