(edit: vague spoilers for outer wilds + dlc!)

If I had a nickle for every time an exploration-based game partially inspired by the failure of skyward sword involved uncovering the ruins of an ancient civilization of goat-like creatures with three eyes, included time travel as both a major story and gameplay element, had a blue aesthetic for an advanced ancient civilization, and then had a follow-up with a new, previously unknown ancient civilization that has a green aesthetic, I’d have two nickles.

I agree that a lot of modern games hold the hand too much, but I found Outer Wilds to be the opposite for me, too obtuse and open to get a grip on the gameplay loop. If you dig that, more power to you, for me it was too much.

@sim_@beehaw.org
link
fedilink
English
21Y

I know games get compared to puzzles often, but Outer Wilds for me was experienced like completing an actual jigsaw puzzle. At first the pieces were a scattered mess on the table. Before I could make any appreciable progress, I had to pause and flip over each piece right side up and take in the whole picture. This is initially when I bounced off it too.

But when I came back with fresh eyes, I picked a corner to focus on and the pieces started to fit together. Once you get some footing, like a real jigsaw, it starts to snowball as the bigger picture takes shape.

Create a post

From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming’s sister community Tabletop Gaming.


This community’s icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

  • 1 user online
  • 119 users / day
  • 187 users / week
  • 482 users / month
  • 1.87K users / 6 months
  • 1 subscriber
  • 2.5K Posts
  • 40.5K Comments
  • Modlog