cross-posted from: https://lemmy.ninja/post/139088

From Beneath Software has announced an exciting new project called Retchid, a fast-paced, atmospheric first-person shooter that seems set to satisfy fans of the third DOOM. The game, which has been closely followed since its announcement at Realm’s Deep 2020, is currently under development with the team working tirelessly to create an engaging and enjoyable gaming experience.

The storyline of Retchid takes place on Titan, one of Saturn’s moons. The Terra Excavation Corporation (TEC), reminiscent of UAC from DOOM, has established a mining facility on Titan. The player’s character is sent to resolve a communication issue, only to discover that the facility has been overrun with otherworldly creatures.

The game’s campaign will take players through over 20 levels split into three episodes. The environment recalls those of DOOM 3 and DOOM 2016’s facilities, as well as Half-Life’s Black Mesa. With its dark industrial and macabre themes, the TEC facility resonates with the atmosphere of the DOOM reboot. There might also be some similarities to Perilous Warp, although this is speculative.

Retchid offers players more than 10 unique weapons, each with their distinct firing modes and upgrades. Players must deal with over 20 different types of enemies that can flank, take cover, and lunge at them. Furthermore, the game introduces a co-op mode, allowing you to experience the entire game with a friend. Alongside this, there will also be an arena-based deathmatch mode supporting up to four players, promising fast-paced gameplay.

Impressively, Retchid seems to prioritize the essentials: robust weapons, an enjoyable dismemberment system, and high-quality audio work. It appears that the game is built around classic shooty action, eschewing complexities like puzzles or convoluted navigation. Anticipation is high for a demo to confirm these promising features. Retchid releases in 2024, with development updates available on From Beneath Software’s website, their Twitter (@FromBeneathSoft), and the official r/retchid subreddit.

#Retchid #boomer_shooter

It’s pretty good for what it is. I can see many fans finding it to be great if they only came across it recently or was their first shooter/doom game.

I liked it for what it was, but I wasn’t a big fan merely because I expected the old kind of level design. I expected it with the 2016 and Eternal reboots, too and is why I’m not particularly keen on those, either.

I was and still am a bigger fan of the original kind of level design. Not quite open world, but also not just hallways connecting arenas/a straight shot through from point A to point B. Set piece design can still work if the entire level is the set piece and, IMO, better if it’s fully explorable and not something that funnels you down a single path.

I wasn’t a fan of the reboots either. Still bought them but lost interest kind of quickly.

I do like a straightforward level because backtracking is the bane of my existence. I think Prodeus does level design very well. Quake was perfect. Duke nukem had pretty large levels but pretty straightforward for the most part. But yeah, Romero had some really nice levels so I’m excited about his new doom was coming out and his eventual quake map pack!

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