Ms. ArmoredThirteen
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  • 26 Comments
Joined 1Y ago
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Cake day: Jun 01, 2023

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Honestly even if I did I’d preserve the page as is, beautiful


What about a bash script that calls your CI/CD because the system is so old and complex anyone learning how to use it immediately builds a 1-off tool to hide what they don’t need but then everyone starts relying on that 1-off bash script so you extend the functionality then replace it with a proper tool then let that rot so you need a new bash script to call that to hide the useless parts?


“pay that debt later on”, nothings more permanent than temporary. In my experience things are more likely to default than get paid lol


Fuck yessss, I hope the support is good. They put so much love into that game now I want to see how extra the modding scene will get


My work someone made a robust automated build script, and they left so someone else made a wrapper around it to make it easier to work with, they’re gone now and someone wrote a wrapper around that to extend functionality in a backwards compatible way, but it’s overly complicated for my minimal use cases so I wrote a batch file to call it with my default settings…


Billions of queries becoming way more energy intensive for a feature almost nobody asked for, now the default. What the fuck are we even doing


When did you retire? Agile has been around for at least 20 years, more like 30 if you count scrum being introduced before agile was formally defined. No matter how critical I am of agile it is hardly a fad at this point


I’m in the game industry. This is entirely person observation I have not studied this topic so can’t source anything

The people I saw going to early mobile market were a lot of handheld console and flash game devs and companies. They were adapting the closest existing game designs and brought with them a “small game small cost” philosophy. It also wasn’t really known yet how impulsive people are on phones. So it was an unproven market with smaller teams and people making yester era design choices. There also used to be a few bigger games with bigger price tags but people didn’t buy into those because anyone willing to spend that on a game at the time would have had a console or PC and could buy a better experience there for the same price.

The only mobile game experience I have was back in like 2012, smart phones were really taking off, and the market for mobile games was proven. The company I worked for we built a release ready game but it never got released. We couldn’t sell it to investors because the monetization was never aggressive enough for them (the investor money at that point was less about making the game and more to fund marketing and stabilizing the studio as a long term business). I quit when my job stopped being dev work and started being round tables about how to psychologically trick players into paying more. Anyway with so much focus on heavy monetization it stopped being economically worth it for a lot of startups to actually make good games when thinly veiled skinner boxes pleased the investors all the same


I don’t understand any of these words, I need to take a math class or something


I’m here for the Morrowind vote. I do that for 12 hours already, willingly, with plenty of other things I could be doing. Maybe for the fun of it though I could grab some other games that are hard to run on modern machines, like the Neverhood


I’ve only ever used it in browser to limit what it can see on my machine. I was told by one of my coding professors that one of the signs of a virus is if it monitors what apps you’re running, I’ve been cautious ever since of anything that does that (obviously it isn’t the only sign and isn’t instant virus bin, like I have an app that monitors GPU usage and throttles apps to keep from cooking my machine)


I’ve never played so I’m not sure what the systems are. Is that video not showing someone complete the level? Is it the level creator having to prove it is solvable to submit it?



Oblivion suffers from middle child syndrome. It is the transition from the weird and fantastic of Morrowind to the mass appeal of Skyrim and it doesn’t really do either of those things well. I liked a lot of aspects of it. Like the changes they made with vampirism were interesting, dimension hopping was a blast, the addition of skills providing special bonuses like running on water helped liven up the skills. There was a lot of garbage though like how the level design was a clunky mix of simplified vs. capturing what Morrowind did, UI switch to prioritize consoles but didn’t even work well for console, the overall distancing of mechanics and the world. I remember it feeling like they put a lot of work into streamlining while keeping things unique which I appreciate but they didn’t hit the mark and ended up with a lot of hollow concepts.

Skyrim never even attempted to be weird so I think it’s a lot more cohesive comparatively. Like there’s no pretending anywhere in that game about what it is and in that way they did a reasonably good job. Probably the biggest differences though is Morrowind is clearly a game made with incredible amounts of passion. Oblivion also has passion in it but there are a lot of areas you could see that were rushed or they kept the devs leashed. Skyrim’s rare flicker of care makes me feel sad mostly knowing the devs had the capacity to go hog wild with it but didn’t for probably a variety of reasons.

It’s been a good while since I played oblivion though I’d probably have to run through it again to give you a proper answer (and might change what I’ve said here as I reevaluate it fresh). What’s your belated revelation on Oblivion?


Morrowind is the reason I’m in the game industry and has impacted my life more than any other single piece of media. It’s been heartbreaking for me to see the treatment Elder Scrolls has gotten. I was so excited for Skyrim it was the only game I’ve ever preordered, it’s the reason I originally got a Steam account, and the whole game is a let down start to finish.

I was hesitantly optimistic for FO4 when I bought it, it was off-putting but I worked through the disappointment of running into invisible walls so often, and when I finally got the gear and the freedom to power armor my way to the roofs I was pumped until I discovered they put fuck all up there. Morrowind was designed with jumping and flying and they made a 3D world that was fascinating to explore, Skyrim is completely flat, FO4 pretends to have 3D space but it’s a contentless liar. I’m so jaded now I didn’t even get to the hesitantly optimistic step with Starfield I just assumed it was going to be empty filler


That’s fair, I figured I’d post here though since there’s been gaming related news before. This is helping show the state Unity is in: bidding off departments to other companies. I think it is relevant that way


Capgemini to acquire Unity’s Digital Twin Professional Services arm to accelerate enterprises’ digital transformation through real-time 3D technology
PARIS & SAN FRANCISCO--(BUSINESS WIRE)--Capgemini and Unity (NYSE: U), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced an expansion of their strategic alliance that will see Capgemini take on Unity’s Digital Twin Professional Services arm. Per the agreement, Unity’s Digital Twin Professional Services team will join and embed within Capgemini, forming one of the largest pools of Unity enterprise developers in the world. The transaction will accelerate the iteration and implementation of the market leading real-time 3D (RT3D) visualization software for the industrial application of digital twins. It will allow end users to envision, understand, and interact with physical systems - a key enabler for intelligent industry. The deal is expected to close in the second quarter of 2024. ::: spoiler More Unity’s Digital Twin Professional Services team has worked with many companies over the past five years to develop real-time 3D solutions to drive business results. As more and more enterprises seek to combine the physical and digital worlds, clients are looking for the RT3D software capabilities coupled with business transformation, design, and engineering expertise to realize value from the industrial application of digital twins at scale. Today’s agreement will extend the reach and scale of Unity’s software through Capgemini, allowing more organizations to further push the boundaries of this technology through the acceleration, adoption, and application of RT3D to build and scale immersive experiences.::: “Unity’s real-time 3D technology is the unequivocal industry standard for visualization across platforms and devices. As such, it is a key component that will impact the value-chain of intelligent products - from R&D to manufacturing, operations, and services,” comments William Rozé, CEO of Capgemini Engineering and Group Executive Board member. “This new agreement with Unity will allow Capgemini to embed 3D visualization software capabilities into our end-to-end business transformation services, to help clients realize the immediate and longer-term benefits of intelligent industry.” “Unity has reached a point in its growth where the opportunity for us in the enterprise market has outpaced our ability to scale fast enough to meet client demand,” explains Jim Whitehurst, CEO, Unity. “With its scale and breadth of services – from design and engineering to business transformation and data expertise, Capgemini is well placed to unleash the full potential of Unity technology for enterprise clients across industries with specific use cases.” As part of this agreement Capgemini plans to scale a range of sector-specific solutions that are currently in high demand. Particularly relevant for automotive, consumer products & retail, energy & utilities, aerospace & defense, healthcare & life sciences, and industrial products/manufacturing, tailored offerings are expected to include: - Simulation: A digital representation of an asset, facility or product that emulates its real-world counterpart through advanced modeling to provide real-time insights and simulate future scenarios. - Human Machine Interfaces: Interactive experiences for in-vehicle infotainment (IVI), meters (gauge clusters), and additional screens. - Immersive Training: Engaging training experiences in interactive 3D or augmented or virtual reality (AR and VR) to enable better knowledge transfer and safer workplaces. :::
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Recompilation should take at least 20 seconds… I wish my job’s source could compile in under two hours


I worked for the state once and the number of times I had to put my foot down for security was appalling. We’re talking like getting web services updated to use basic password auth could take months and I’d be pressured by management to ignore it because some asshat using the service doesn’t want to update their 30 year old batch file to deal with auth. Other people would regularly push things that could easily expose thousands of people’s identifying info just to get management off their backs. A couple projects I think I was specifically kept away from because they were “mission critical” and they didn’t want me slowing it down with trivial stuff like not leaking unencrypted databases…


I made a wind chime once that I really loved. Had to dirty the plates because they could catch the sun well enough to vaporize your retinas


Don’t take my pause key from me that’s the best key! I just want pausable games to bind with that key again like they used to, guys it’s right there by name and everything. Just started playing rollercoaster tycoon 2 again and, after the mandatory drowning of the first person I saw, I was delighted to find the pause key pauses the game. Even better is if I need to take a break from something pause/break is inclusive of it all. I can walk away from what I’m up to for minute and don’t have to worry that the machine is going to feel abandoned because it’s right there on the key just taking a break little buddy I’ll be back.


Yeah I’ve called ambulances for a couple people I’ve found that I wasn’t comfortable approaching. It doesn’t take much and could save a life


I can’t talk on this personally because I do still really need this job’s insurance and am trying my best to not get fired for 6 more months, but also I’m just a grunt all I’ve got are contradictory rumors.


My stress levels are in fact well beyond the moon, moon was last year stuff that’s all old news


By Anna Tong (Reuters) - Videogame software provider Unity Software will target laying off approximately 25% of its workforce, or 1,800 jobs, the company said in a regulatory filing and internal company memo on Monday. This is the San Francisco-based company’s largest layoff ever, with completion expected by the end of March, the company said. While Unity is not widely recognized outside the gaming industry, over 1.1 million game creators rely on its software toolkit each month, including the maker of the popular “Pokemon Go,” “Beat Saber” and “Hearthstone” games. Monday’s deep job cut will affect all teams, regions and areas of the business, the company told Reuters. The layoffs come shortly after interim CEO Jim Whitehurst announced a “company reset” in November. “We are … reducing the number of things we are doing in order to focus on our core business and drive our long-term success and profitability,” Whitehurst wrote in the memo to all Unity employees on Monday. While Whitehurst provided no specifics on structural changes to come, a company spokesperson confirmed there will be additional changes coming. This is the fourth round of layoffs the company has conducted within the last year. The layoffs and company reset follow a tumultuous period for Unity. In September last year, the company tried to impose a new “runtime fee” pricing policy, which charged new fees to its game developers if certain revenue and install thresholds were met. Following a developer revolt and a steep dropoff in share price, the company revamped the new fees. Following the controversy, then-Unity CEO John Riccitiello retired, and the company appointed former IBM president Whitehurst as interim CEO and president and Sequoia Capital partner Roelof Botha as board chairman. In November, Whitehurst announced the first part of the company reset, which included terminating an agreement with a visual effects company founded by the “Lord of the Rings” director, closing offices and no longer mandating employees work from offices. Monday’s layoff is the second part of the company reset. Unity was founded nearly two decades ago by three Danish engineers, and gained popularity among game developers for its “game engine” that makes it simpler to develop and publish games across different platforms, such as via mobile or virtual reality. It is also used in other industries like film and automotive for 3D visualization and virtual reality. After its IPO in 2020, Unity's stock reached a peak of around $200 in November 2021, but subsequently fell below $30 last year. Shares have risen since Whitehurst announced the company reset. (Reporting by Anna Tong in San Francisco; Editing by Nick Zieminski)
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Unity Software to cut 3.8% of staff in ‘company reset’
By Anna Tong SAN FRANCISCO (Reuters) - Videogame software provider Unity Software will eliminate 265 jobs or 3.8% of its global workforce and end an agreement with a digital video effects company founded by the "Lord of the Rings" director as part of a "reset," the company said on Tuesday. The move follows a tumultuous period for the San Francisco-based company, which makes a software toolkit used by many videogame developers including the maker of the popular "Pokemon Go" mobile game. In September, the company tried to impose a new “runtime fee” pricing policy, which charged new fees to its game developers if certain revenue and install thresholds were met. Following a developer revolt and a steep dropoff in share price, the company revamped the new fees. In October, Unity CEO John Riccitiello retired, and the company appointed former IBM president Jim Whitehurst as interim CEO and president and Sequoia Capital partner Roelof Botha as board chairman. Tuesday's announcement includes termination of the professional services piece of an agreement Unity struck with movie director Peter Jackson's visual effects company Weta FX in 2021 after Unity purchased the technology and engineering division of Weta FX. As a result, 265 employees whose jobs are related to the agreement will be laid off, the company said. The company has said its total workforce was around 7,000. In addition, Unity will shut down offices in 14 locations such as Berlin and Singapore, pending employee consultation in some countries, and significantly reduce its office footprint for the remaining offices, including in San Francisco and Bellevue, Washington. Unity will no longer mandate that employees work from offices three a days a week and will reduce "full in-office services" to three days a week in most locations, the company said. More changes are in store to "refocus" Unity's business, Whitehurst told Reuters. "While no additions have been finalized, it's clear that we will reduce the number of things we are doing overall," he said. (Reporting by Anna Tong in San Francisco; Editing by Matthew Lewis)
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Sounds tedious, I’ve just been keeping everything in memory so I don’t have to worry about where it is.