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Cake day: Jun 09, 2023

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I see that Technology Review now publishes Chinese propaganda fluff pieces (complete with equally blatant and clumsy appeals to the “Global South”, one of Beijing’s latest global influence campaigns).

There’s not a single word in this “article” about the fact that this model is heavily censored.


Couldn’t have happened to nicer people. Reap what you sow.

If you’ve ever had to deal with a Gamergate dogpiling campaign, you are probably high as a kite on schadenfreude right now. You are probably knocking back a huge mug of crocodile tears.

Ayup.


Biden was the most liberal President the US has ever had, so that’s not really necessary. He’s not doing it to stick it to Biden, but instead because he’s a racist asshole doing racist asshole things.



Makes sense. I didn’t believe the claim for the article for a second that only the cloud-hosted version would be censored. In fact, they didn’t actually claim that “only” the cloud version was censored, but instead weaseled their way around saying that they only tested that version.


Is it able to generate text on Winnie the Pooh or how free Taiwan is without crashing though?


Sounds familiar. Been there countless times: One paragraph planned, one “War and Peace” written.





As a more portable and budget-friendly alternative, consider a small emulation console. I’m very happy with my Anbernic RG35XXSP. Since the screen folds like on the original GBA SP, it’s absolutely tiny and fits into any pocket - without having to worry that the screen might scratch. Configure it correctly and you can close the screen to suspend games.

This kind of system would also make for a great first gaming device once your kid is around five years old.


The funniest thing is that they are carrying water for imperialist nations while complaining about imperialism. Peak parody.


Have they tried subscriptions? I’ve heard it’s the next big deal after ads.


Has BG3’s performance on the Deck improved? I’ve heard of issues people had in later chapters.


Not quite. For starters, going by open bug reports and various forum comments, suspend and resume appear to be unreliable and buggy, especially with Proton - and based on developer reaction to at least one of the bug reports, there aren’t even any plans to fix this. This is an essential feature on a handheld gaming device, which means that this OS might not suitable for this device category at the moment.

Bazzite has potential, but it’s nowhere near as mature as Steam OS on the Steam Deck - and it might never be, because it’s meant to work on anything, lacking the close hardware-software relationship that Steam OS on the Deck has.

Also, since it’s using a different flavor of Linux as Steam OS as its foundation (Fedora vs. Arch), I would expect random games to not work or exhibit bugs that aren’t present on Steam OS. With Valve’s Steam Deck verified label, you can be reasonably certain that a game will work, but you can’t with other Linux distros. I’m basing this on reports on ProtonDB and from developers who have released games for popular distros, but then got notified of bugs that only appear on less common distros (read: not Ubuntu or Steam OS).

This doesn’t mean that you can’t have a great time with Bazzite. It might work just fine on your hardware, but there’s no guarantee this will be the case for everyone.


Good riddance. I hope the EU follows suit and soon. Von der Leyen has indicated that this is on the table:

https://www.politico.eu/article/tiktok-ban-in-eu-is-not-excluded-von-der-leyen-says/

In case people still think it’s just another social media app and that it’s only being banned, because “China bad”:

https://www.nullpt.rs/reverse-engineering-tiktok-vm-1

I have only ever seen this kind of obfuscation with malware before. This fits unconfirmed (but credible) reports that ByteDance will not permit any non-Chinese employees to even look at the backend in their foreign offices and instead fly in experts from China. That’s not normal.


They have always argued that emulating a current system is illegal, which makes no legal sense. Either every kind of emulation is or none.


There is a life hack, which is so effective it might result in you lying down too much: If there is a wall right next to you, you can attach a basic monitor arm to it. I then added a tablet VESA mount, which allows me to either use it with a tablet or a small portable monitor that you can plug anything into, including games consoles, a normal desktop PC or the Steam Deck through a single USB-C cable - it’ll also get charged through the screen. Add a controller or mouse and keyboard combo and you’re golden.

This is also by far the most comfortable way to read ebooks, using a tablet with an OLED screen, ideally, with white or grey on black text and brightness set to near zero (in a dark room) and a mouse for scrolling.

Key to this is perfect placement of the monitor arm on the wall, since you can’t easily change it after having drilled the holes, so make sure it’s exactly where you want it to be. If there is no wall next to you, there are also various significantly more expensive articulated arms that attach to the bed, but they tend to cost hundreds instead of the ten bucks or so I paid for the wall mount.


The uncanny valley remains, but as a palette cleanser, I do enjoy looking at expensive games every once in a while. It’s like walking through a film set that clearly took months and lots of blood, sweat and tears by the artists who created it. For as much as I have always loved scrappy Indie games, this kind of splendor is one thing they can rarely provide.


Intel is not a good idea if you want to play older games or emulators though, due to poor driver support for both.


I should warn you, the Steam Deck is incredibly bulky and heavy compared to the tiny 3DS - and even in my large hands, it never feels particularly comfortable, despite the good shape of the grips and with a thin rubber case I added to it. Definitely not the right system for you if you have weak wrists, simply due to its substantial mass. Using it for longer periods of time without resting it my your lap is not very pleasant, but resting it in your lap means I have to look down, which can result in neck strain. Lying down meanwhile, it’s a bit too heavy for the weight to rest on the elbows as well. Placing it on a pillow or bag (while making sure that none of the vents are obstructed) helps though, to the point that you can get fully immersed in playing, not thinking about the device at all, even on a busy train.

For an hour to an hour and a half, none of this is problematic, of course. There are also workarounds: Connecting it to an external display that has the right height can circumvent the issue, including those USB C display glasses that create a large virtual screen in front of you (haven’t tried those, but heard good things in combination with this device).

There are also much smaller, thinner and lighter alternatives to the Deck, but none of them have the advantage of being a fully integrated design like the Deck, where every aspect of the hard- and software was developed together and tuned to compliment each other and none of them have the complete backing of the largest game distribution network behind it. Most of them are running Windows, which, while having superior games compatibility, is not suited for a portable gaming device at all, lacking for example the ability to reliably suspend and resume games. With the Lenovo Legion Go S as the first, expect there to be more and more devices running Steam OS, but those are unlikely to have the same level of compatibility as the device this version of the OS was created for.

If emulation is what you’re looking for, the Deck is a powerhouse (up to and including Nintendo Switch is no problem), but not the only game in town. Older console games in particular run well even on very basic devices. Maybe all you need is a controller cradle for your phone, if you don’t already have one, or a cheap and cheerful emulation console like one those tiny things Anbernic is having a great deal of success with lately.


Nintendo overestimated the intelligence of their customers with the Wii U. They won’t make that mistake ever again.

Not that they are alone in this. There’s a reason why the Xbox 360 was called the Xbox 360 and not the Xbox 2. Microsoft didn’t want the second Xbox console to appear a generation older by name than the upcoming Playstation 3. Nintendo at least don’t have that problem, because the Switch 2 is in a market of its own and won’t be compared to the Playstation 5 by the vast majority of those interested in buying it.


Nintendo went even further than that:

https://tech4gamers.com/nintendo-linking-emulator-trafficking/

And they absolutely have said that emulation is illegal in the past:

https://www.slashgear.com/1572585/are-video-game-emulators-illegal-answer/

On their website, they name emulators in a list of “illegal activities” they want people to snitch on:

To report ROM sites, emulators, Game Copiers, Counterfeit manufacturing, or other illegal activities

https://en-americas-support.nintendo.com/app/answers/detail/a_id/50131/~/how-to-report-potential-infringements-of-nintendo-products


Remote control tech support, of course. Allows primary schoolers to gain some practical job experience and contribute to the family income.


Twitter and Facebook are full of American propaganda

I see the Whataboutism Olympics are off to a good start this year.

Why is this always the only defense people have when they bend over backwards to write apologia for dictatorships like China and Russia?


Have you ever thought about why international TikTok is the way it is?




This is entirely unsurprising. China, while being much weaker militarily (as well as in every other way) and having no chance of catching up at any point this century, is the main geopolitical rival of the US and a major destabilizing factor in Asia, a region that has become an increasingly large focus of the US as it slowly disentangles itself from Europe (and Europe from it). For all of its follies (LLMs and image generation mainly), AI in general and AI chips in particular are of enormous and growing military, scientific and economic importance.

If there is one major war that is increasingly likely to happen, it’s going to be a direct clash between China and the US over Taiwan, possibly very soon (likely hoping to exploit the chaos and incompetence of the coming Trump administration) given the preparation we are starting to see at the mainland Chinese coast facing Taiwan. We are also already seeing AI-powered drones being deployed in Ukraine totally changing the nature of warfare (like a large number of German drones recently supplied to Ukraine that can identify and attack targets on their own without any human input, making them jam-proof) and, as mentioned in the article, AI chips can be used for a wide variety of military-related tasks, so it’s unsurprising that America is restricting supply of a critical technology to the one country that will most likely start a war with them soon, similar to how the aggressive expansionist Japanese Empire was heavily sanctioned prior to Pearl Harbor. China appears to be hell-bent on repeating the mistakes Japan made, including possibly by trying to perform a - what they hope to be, but is unlikely to work - crippling first strike on US military assets at the start of the invasion. Preventing them from using AI technology more advanced than what the US has access to in any of this is vital in maintaining the considerable gap in capabilities between the Chinese and American military.

Even if China suddenly had the most advanced AI technology in the world (which is highly unlikely to ever happen, given the inherent R&D disadvantages totalitarian dictatorships suffer from), the gap would still be massive, but no nation is interested in a fair fight or letting the enemy close any gap in capabilities, so the US will be using any chance they can get to keep things unbalanced in their favor, including their vastly superior soft power. China is in the unfortunate position of being far more reliant on the US (and the global trade that is enabled by the American hegemony) than the other way around, which means they can only ever react to American actions against them. Yes, they control a large supply of the planet’s easily accessible rare Earth reserves, which are vital to chip making, but they can’t afford to cut the world off from it given the increasingly dire state of their economy that no amount of falsified figures can hide at this point, not even domestically, so any export restrictions they can enact in response will always be little more than attempts at saving face, an irrational concept that is driving too much of their decision making to their own detriment.

Before I sound too authoritative on this complex topic, this is just my personal opinion based on what little I know. Feel free to pick this apart.



Wreckfest has been big for the last week or so. The only reason why I picked it up again in the first place (after having only played about an hour of it before, mostly on the Steam Deck) was that I got a new controller (from 8bitdo), more or less replacing my worn out Xbone controller, and the idea was that I wanted to test it properly with a proper racing game - and proper racing it is! Hard and punishing, but not really unfair. I’ve been a fan of Finish developer Bugbear ever since the first Flatout (which this is a clear spiritual successor to), so it’s not exactly surprising that it finally clicked with me.

Driving physics in particular are sublime. Even with just a controller, you can feel the mass of the vehicle shifting around, you notice tires losing grip as springs are decompressed on top of a hill. Add to that the second best crash physics after BeamNG and delightfully aggressive AI drivers and the end result is pure carnage. There is some frustration (most races are decided in the first three corners and a single mistake can eliminate any chance of victory at the second highest and highest difficulty), later races are getting too long (since it’s not particularly interesting to lead for five laps after having basically won the race in the first lap) and the gameplay surrounding the races themselves is bare-bones to say the least, with a very basic campaign, upgrade and leveling system and some live service (ultra)lite challenges sprinkled on top, but it does the job.

There are destruction derbies (fun, but laughably easy, all of them) and wacky events like racing a tiny three wheeler against a field of school buses, but the majority of those are really more fun in theory than actually playing them, since most of these unusual vehicles are just slow, fragile and control purely. Worst example so far: RV racing. Nothing fun or interesting about that and the Top Gear segment they copied this from wasn’t exactly a high point in the series either. Normal racing is downright exhilarating though at the best of times, when you just edge out a victory on a slippery, brilliantly designed dirt track, worn out tires barely holding on, opponents trying to spin you out in every corner. I hope there’s more of that in the upcoming sequel. I have not tried the multiplayer yet, but I might in the future. Graphics are excellent - save for the complete lack of driver animations - and there’s a banging soundtrack that would be perfect if it had less screamo, but that’s just my taste. The soundtrack doesn’t quite reach the same heights as Flatout 1 and 2’s, but it’s close.

This really applies to the whole game. It’s not just nostalgia, since I replayed both relatively recently. Wreckfest has better driving physics than its predecessors (or really most other racing games), but that’s about it. The wackiness is more grounded, with plausible or almost plausible and no strictly unrealistic events that involve the driver being hurled into targets anymore, but this also means that, since there is really no “innovation” outside of ultra-basic leveling and daily events compared to the predecessors that it feels like they didn’t really have any ideas and were just doing it by the numbers. Bugbear are masters at the craft of designing tracks, vehicles and the physics that tie it all together, but outside of the immediate racing action, there really is nothing of note there. A campaign system that was below average 21 years ago is now hopelessly outdated. I’m not saying that they should try and make a dirty, ratty version of Forza Horizon with more of those lovely banged up real cars that handle so brilliantly, but… - okay, they totally should, that would be amazing! Anyway, 10/10 racing, 6/10 other events, 3/10 surrounding stuff for a weighed average of 7.99999/10. Don’t check if my math is correct.

Okay, and I also played a few more hours of Balatro (more hours than Wreckfest, I mean), because, well, I was forced to. Yup. I didn’t do it willingly, I swear! Is there a “Balatro players anonymous”? Asking for a friend.

The controller I mentioned (8BitDo Ultimate 2C Wired) is great, by the way. It’s a simple wired-only thing (there’s also a Bluetooth variant) that closely mimics the Xbone controller, except for two additional small shoulder buttons that I haven’t found any use for yet, as well as a turbo and remap feature that allegedly works without any software (don’t care about either, so I haven’t tried them). PC and Android only, just FYI. It has the best sticks and triggers I’ve ever used (both Hall effect, so I hope they’ll last) and the buttons and d-pad are also outstanding, despite this thing costing less than half as much as a first party controller. It feels exactly as solid as an original controller, even down to the plastic making the same noises at precisely the same level of grip strength when some hick from outta town spins ya out in the last corner of tha race for some goddarn reason, which is one hell of an achievement for the price. I’ve already had a Super Famicon style Bluetooth controller from the same company for a few years, so I knew their stuff was high quality. The only aspect about it that might put some people off is that for some reason, it’s only available in bright, almost garish pastel colors, but I quickly got over that. There is a branded Black Myth Wukong version with more muted colors, but it didn’t mention having vibration on any of the spec sheets on any site, so I avoided that one.



Games That Don’t Push The Limits of the NES (For Interesting Reasons)
A surprisingly interesting video that taught me some new things about the NES and this era of gaming. Highly recommended!
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He can’t legally own a gun and has to provide a DNA sample. Still barely anything, but I would imagine the first thing is annoying and the second - given that he’s a rapist - is terrifying him a little. I wonder how many cold cases there are with his DNA in the evidence locker.



I’m not a fan of burning down the house to catch spiders approach. Equally slow, gradual, boring and tedious democratic change has the best track record in history, whereas even successful revolutions result in ordinary people suffering the most for many years until things improve, if they ever improve.

In other words: Organize and vote, don’t fantasize about who to put up against the wall in which order.

Can’t wait to be called a fascist for this comment too.



where you can die from a wasp in your house if you leave the doors open all the time

Funny how they managed to sum up everything I hate about games like these in one line of a patch note.





They are steaming ahead towards becoming another Sega at full power - or in other words, as their consoles are failing to attract customers, they are transforming themselves - intentionally or not - into just another third party publisher in the gaming sector.






An unofficial PC port of Star Fox 64 has arrived just in time for Christmas
In case people don't read the article: You need to supply the ROM yourself, so Nintendo's ninjas are powerless.
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I recently came across a colorization that turns the original black and white/green version of Pokémon Red for the GameBoy [into a proper GameBoy Color title](https://www.romhacking.net/hacks/1385/). This sent me down a bit of a rabbit hole, but the sheer number of hacks that have been made over the course of several decades is slightly overwhelming, so I'd love to get a decent first selection by hearing which are your favorites that have improved or transformed console and handheld games in meaningful or entertaining ways. Thanks in advance!
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Python security developer-in-residence decries use of bots that 'cannot understand code' Software vulnerability submissions generated by AI models have ushered in a "new era of slop security reports for open source" – and the devs maintaining these projects wish bug hunters would rely less on results produced by machine learning assistants. Seth Larson, security developer-in-residence at the Python Software Foundation, raised the issue in a blog post last week, urging those reporting bugs not to use AI systems for bug hunting. "Recently I've noticed an uptick in extremely low-quality, spammy, and LLM-hallucinated security reports to open source projects," he wrote, pointing to similar findings from the Curl project in January. "These reports appear at first glance to be potentially legitimate and thus require time to refute." Larson argued that low-quality reports should be treated as if they're malicious. As if to underscore the persistence of these concerns, a Curl project bug report posted on December 8 shows that nearly a year after maintainer Daniel Stenberg raised the issue, he's still confronted by "AI slop" – and wasting his time arguing with a bug submitter who may be partially or entirely automated. In response to the bug report, Stenberg wrote: > We receive AI slop like this regularly and at volume. You contribute to [the] unnecessary load of Curl maintainers and I refuse to take that lightly and I am determined to act swiftly against it. Now and going forward. > You submitted what seems to be an obvious AI slop 'report' where you say there is a security problem, probably because an AI tricked you into believing this. You then waste our time by not telling us that an AI did this for you and you then continue the discussion with even more crap responses – seemingly also generated by AI. Spammy, low-grade online content existed long before chatbots, but generative AI models have made it easier to produce the stuff. The result is pollution in journalism, web search, and of course social media. For open source projects, AI-assisted bug reports are particularly pernicious because they require consideration and evaluation from security engineers – many of them volunteers – who are already pressed for time. Larson told The Register that while he sees relatively few low-quality AI bug reports – fewer than ten each month – they represent the proverbial canary in the coal mine. "Whatever happens to Python or pip is likely to eventually happen to more projects or more frequently," he warned. "I am concerned mostly about maintainers that are handling this in isolation. If they don't know that AI-generated reports are commonplace, they might not be able to recognize what's happening before wasting tons of time on a false report. Wasting precious volunteer time doing something you don't love and in the end for nothing is the surest way to burn out maintainers or drive them away from security work." Larson argued that the open source community needs to get ahead of this trend to mitigate potential damage. "I am hesitant to say that 'more tech' is what will solve the problem," he said. "I think open source security needs some fundamental changes. It can't keep falling onto a small number of maintainers to do the work, and we need more normalization and visibility into these types of open source contributions. "We should be answering the question: 'how do we get more trusted individuals involved in open source?' Funding for staffing is one answer – such as my own grant through Alpha-Omega – and involvement from donated employment time is another." While the open source community mulls how to respond, Larson asks that bug submitters not submit reports unless they've been verified by a human – and don't use AI, because "these systems today cannot understand code." He also urges platforms that accept vulnerability reports on behalf of maintainers to take steps to limit automated or abusive security report creation.
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Hardware Unboxed: Ray Tracing in 36 Games, Geforce vs. Radeon - Is the Performance Hit worth it?
Previous video comparing visual differences (with a screenshot of the summary table and a very good comment on the whole topic by coyotino): https://beehaw.org/post/16695979 Radeon 7900 XTX performance cost of good RT configurations at 4K: https://i.imgur.com/x1qpE92.png Geforce 4090 performance cost of good RT configurations at 4K: https://i.imgur.com/kVhNWiY.png Comparison: https://i.imgur.com/gOJbFYM.png
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Ubisoft Just Quietly Launched a Full-Blown NFT Game - IGN
Full text: **It's called Champions Tactics and it sure looks like...something.** Three years ago, Ubisoft promised it would start making its own blockchain games. Now it appears to have done it, having stealth-launched a full-blown web3 game last week called Champions Tactics: Grimoria Chronicles on PC. Champions Tactics is billed as a "PVP tactical RPG game on PC", and is both developed and published by Ubisoft. It involves collectible figurines of various warriors from the in-game fantasy world of Grimoria, which players assemble into squads of three and then battle in turn-based combat that looks oddly reminscent of Darkest Dungeon, of all things. It's not evident from the trailer that this is a web3 game at all, but a quick glance at the game's website or even its official X/Twitter page reveals this immediately. The web3 comes into play as a method of collecting figurines to battle with. When you first start the game, you're given some temporary figurines to play with, but you'll eventually need to either purchase actual figurines, aka NFTs, from other players using either in-game gold or cryptocurrency, or craft your own using the "Forge" system which also requires either in-game currency or crypto. At the time of this piece, five days after launch, the in-game marketplace has figurines for sale ranging from around $7 to a whopping $63k for something called a "Swift Zealot". That said, just because a figurine is listed for that much doesn't mean people are paying that much. The next-highest listed champion currently runs around $25k, and while a handful more cost thousands the high-end stuff mostly appears to be capping around $335. Champions Tactics is free to download, though you have to have a Ubisoft account and a supported blockchain wallet to actually play it. While it appears you can technically play the game entirely for free without ever engaging with NFTs using in-game currency, the viability of this strategy is likely going to be dependent on how the prices for actually powerful characters fluctuates over the game's lifespan. It's a PvP game, with no campaign and no PvE beyond a "Training" mode, so free-to-play players will inevitably be at the mercy of people willing to engage with the NFT marketplace and spend real money to buy or forge the absolute best champions — a real pay-to-win dilemma. One other limiting factor in playing Champions Tactics is its age rating. Ubisoft lists the game as Adults Only, and restricts players who have not confirmed they are 18 or older from playing. Oddly, while Ubisoft is using the ESRB's rating category, Champions Tactics doesn't appear in the ESRB's online database listing all games with ratings and why those ratings were issued. IGN has reached out to the ESRB for comment and clarity on what's happening here. Despite the fact that Ubisoft is doing basically exactly what it said it was going to do, it seems odd that the company is going all-in on web3 like this now. Whatever gamer enthusiasm for NFTs and blockchain there was in 2021 has died down significantly, with companies like Mojang and Valve outright rejecting them, EA backpedaling on an initial enthusiasm, Sega determining it's boring, and GameStop's own efforts outright failing. Even Ubisoft's own past efforts with NFTs have largely failed to resonate and subsequently gone quiet. All of which maybe explains why Ubisoft has been, not necessarily secretive, but not exactly loud about this game in front of what most would consider mainstream gaming audiences. Champions Tactics was announced back in June of 2023 and various news items have floated out over the last year about its progress, largely reported at outlets focused on web3 and NFT news. But it wasn't exactly headlining with this game at Ubisoft Forward or anything. **Our shared goal is to explore new ways to play alongside bringing more value to players based on empowerment and ownership** Even the companies who are still pushing the technology have yet to answer ongoing concerns about its frequent use in and as scams, its potentially massive environmental impact, and perhaps most critically for gaming, how blockchain technology is good or useful for video games in the first place. Ubisoft, to its credit, has expressed concerns before about the environmental impact of NFTs, and the blockchain that Champions Tactics uses (Oasys) claims to be "environmentally friendly". But fundamentally, Ubisoft's perspective on the tech seems surprisingly bullish; the vice president of its Strategic Innovation Lab seems to think gamers just "don't get it." Whether or not they can be made to "get it" via games like Champions Tactics remains to be seen. We reached out to Ubisoft for comment on the game ahead of this piece's publication. We asked them for any information on the Adults Only rating and its absence from the ESRB website, as well as for general comment on why Ubisoft is continuing to pursue a web3 strategy and if it intends to continue to do so in the future. Francois Bodson, studio director at Ubisoft Paris, responded as follows: > The team inside the Ubisoft Paris studio developing Champions Tactics: Grimoria Chronicles partnered with Ubisoft’s Strategic Innovation Lab and Oasys to ensure that our use of blockchain was done in service of delivering new and innovative gaming experiences for our players. Our shared goal is to explore new ways to play alongside bringing more value to players based on empowerment and ownership. Champions Tactics offers deep strategic gameplay featuring unique in-game assets and several exciting innovations. These include millions of procedurally generated figurines, each with distinct stats, assets shaped directly by players' choices, and an open marketplace letting players compose their teams on a peer-to-peer basis —much like a physical trading card game. For months, we have collaborated closely with our community through events and beta phases to build and refine Champions Tactics. We’re excited to keep expanding and enhancing the experience together. Ubisoft as a whole has been having a rough several years, weathering a steady cadence of game delays, three rounds of layoffs in the last year, a series of AAA releases failing to meet expectations, and general investor frustration. The company recently announced it was disbanding the Prince of Persia: The Lost Crown development team, shifting the team to work on Beyond Good and Evil 2 (a game announced in 2008), and exploring a new Rayman game that would involve series creator Michel Ancel, who departed Ubisoft amid reports (which he denied) he contributed to a toxic workplace at the company. Ubisoft will report its quarterly earnings this Wednesday.
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Publishers are absolutely terrified “preserved video games would be used for recreational purposes,” so the US copyright office has struck down a major effort for game preservation
Full article text: **"This fails the needs of citizens in favor of a weak sauce argument from the industry, and it's really disappointing"** A three-year fight to help support game preservation has come to a sad end today. The US copyright office has denied a request for a DMCA exemption that would allow libraries to remotely share digital access to preserved video games. "For the past three years, the Video Game History Foundation has been supporting with the Software Preservation Network (SPN) on a petition to allow libraries and archives to remotely share digital access to out-of-print video games in their collections," VGHF explains in its statement. "Under the current anti-circumvention rules in Section 1201 of the DMCA, libraries and archives are unable to break copy protection on games in order to make them remotely accessible to researchers." Essentially, this exemption would open up the possibility of a digital library where historians and researchers could 'check out' digital games that run through emulators. The VGHF argues that around 87% of all video games released in the US before 2010 are now out of print, and the only legal way to access those games now is through the occasionally exorbitant prices and often failing hardware that defines the retro gaming market. Still, the US copyright office has said no. "The Register concludes that proponents did not show that removing the single-user limitation for preserved computer programs or permitting off-premises access to video games are likely to be noninfringing," according to the final ruling. "She also notes the greater risk of market harm with removing the video game exemption’s premises limitation, given the market for legacy video games." That ruling cites the belief of the Entertainment Software Association and other industry lobby groups that "there would be a significant risk that preserved video games would be used for recreational purposes." We cannot, of course, entertain the notion that researchers enjoy their subjects for even a moment. More importantly, this also ignores the fact that libraries already lend out digital versions of more traditional media like books and movies to everyday people for what can only be described as recreational purposes. Members of the VGHF are naturally unhappy with the decision. "Unfortunately, lobbying efforts by rightsholder groups continue to hold back progress," the group says in its statement, noting the ESA's absolutist position that it would not support a similar sort of copyright reform under any circumstances. "I'm proud of the work we and the orgs we partnered with did to try and change copyright law," VGHF founder and director Frank Cifaldi says on Twitter. "We really gave it our all, I can't see what else we could have done. This fails the needs of citizens in favor of a weak sauce argument from the industry, and it's really disappointing."
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Quite a good list, although without any real surprises, except for the cheeky inclusion of a recent fan-made PC port. I'm glad Kerbal Space Program is on it, but a few other personal favorites (and candidates for best game of all time) are absent, like The Talos Principle, BeamNG.drive, NEO Scavenger, World of Goo, Mafia, Machinarium and Gothic II. Jets'n'Guns - a very early Indie masterpiece of a 2D space shooter - as well, but it's a bit too obscure for these kinds of lists. I'll stop here before I accidentally create my own top 100. Are your favorite PC games well-represented by this list?
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Skull & Bones: a rant
I know LazerPig and his whole persona might be a bit of an acquired taste, but he's making some excellent points here, especially near the end, when he goes on a bit of a deep dive into the corporate culture of gaming's favorite punching bag right now.
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I really don't care about MMOs, especially not Korean MMOs, but this is a very entertaining read.
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Seems to me like this studio never actually closed. Either way, this is at least as funny as Ubisoft's and Sony's dreadful live-service games flopping hard.
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The limited-time demo ([link for the lazy](https://store.steampowered.com/app/2318070/Little_Big_Adventure__Twinsens_Quest/)) has no DRM, so all you need to do to preserve it beyond its expiration date is copy the folder it's installed to somewhere else. This works with most limited-time demos on Steam. You can also copy the large number of DRM-free games on the platform to other systems or create backups of them using the same method. Here's a (likely ver incomplete) list: https://steam.fandom.com/wiki/List_of_DRM-free_games
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The cat is out of the bag and despite many years of warning before this and similar technology became widely available, nobody was really prepared for it - and everyone is solely acting in their own best interests (or what they think their best interests to be). I think the biggest failure is that despite there being warnings signs long before, every single country failed to enact legislation that could actually meaningfully protect people, their identity and their work(s) while still leaving enough room for research and the beneficial use of generative AI (or at least finding beneficial use cases). In a way, this is the flip side of the coin of providing such easy access to cutting edge tech like machine learning to everyone. I don't want technology itself to become the target of censorship, but where it's being used in a way that harms people, like the examples used in the article and many more, there should be mechanisms, legal and otherwise, for victims to effectively fight back.
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Ubisoft is reportedly revoking The Crew licenses following shutdown
I would normally not link to a tweet, but it's from the YouTuber who is behind the global campaign that aims to prevent games companies from killing games people paid for: https://www.stopkillinggames.com/ It seems that Ubisoft is either doubling down on deleting this game in order to throw a wrench into preservation efforts and activism (even though it'll achieve the polar opposite) - or that this was the plan all along and it's just blindly being carried out, bad optics be damned.
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Freeware recommendation: The Spirit Engine and its sequel, two unique and refined side-scrolling RPGs
I think these two deserve more love. The sidescrolling presentation and gameplay makes them stand out, but they also boast a competent combat system, interesting narratives, colorful and detailed visuals and soundtracks so memorable, I ended up whistling some of the tunes for years.
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I can't be the only one who loves these in-depth analyses from Digital Foundry, can I?
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Players who don’t like survival games as a genre: Which survival games are your personal exceptions, which ones have you enjoyed nonetheless and why?
Personally, I really don't like most of these games due to the tedium and frustration that comes with hunger/thirst mechanics. Most of the exceptions that I do actually like either make up for it through something else that elevates the experience enough - or they either don't have these mechanics or allow for players to disable them. **Subnautica** is an example of the latter. There's already a lot to like here: A gorgeous, hand-crafted world that skillfully strides the balance between being alien and familiar, a cool sci-fi aesthetic for everything that isn't natural, purposeful progression, fantastic atmosphere, swimming that feels great. The fact that I can play this game having only to worry about my breath and health is the cherry on top. **The Long Dark** still has hunger and thirst, but I'm willing to overlook this just so that I can soak in the atmosphere of this frozen post-apocalypse. With relatively simple tech and straightforward mechanics, this game effortlessly manages to engross the player. I will admit though that when I found a nice deserted cabin at one point, I decided to end the game there, deciding that this was a suitable end point. I'll definitely pick it up again in the future, but not during this time of the year. **NEO Scavenger**: It's kind of ironic that one of the most "hardcore" examples of this genre is also one of my favorites. Like with the other two, it's the atmosphere and the world that drew me in, but it's also that all of the intricate, unforgiving survival mechanics this game has, down to getting sick due to exposure, feel realistic and purposeful, instead of merely existing to tick a standard survival game checkbox. It's hard, not unfair, it's punishing and random without feeling uncontrollable.
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