I only played the original. I didn’t really like it at first, thinking that the augmentation and mod stuff was needlessly complicated for this kind of game. Also the graphics weren’t all that great in comparison to other games using the same engine. There were a lot of attention to details in comparison to other games so I gave it a chance. The turning point came after completing the first part of the story and getting hooked. The story really carried the game and touches on some interesting topics.
A game with a similar feel would be Omikron: The Nomad Soul. It was released the year before Deus Ex, has worse controls and graphics, but the story and setting is somewhat similar.
That’s not exactly the take I was expecting, but alright.
The person who posted it is apparently addicted to abusing other peoples labour. Now, as a labour dealer, I can’t provide them with one guy with 10 years experience. That’s too high of a dose.
However, if they’re willing, I can probably find 10 guys with 1 year experience, but the price is going to be 10 times the going rate, because that’s how much it’ll cost me to hire and manage those 10 people off fiver.
Am I cutting the shit? Go find another dealer then. It’s not my “need”. That’s a “your problem”.
When I started working in the late 90s early 00s, every company had their own It-department. These days it’s just some consultant or subscription to another company offering their consultants to do specific tasks.
This thread reminds me of why having an IT department makes good sense financially - today.
You can add up all the salaries, equipment and training costs and it’ll still be cheaper than wasting time and money in meetings with consultants trying to either explain the task or moan about pricing.
Shit doesn’t work, because they aren’t paid to make shit work.
I can make code that works for me and I can make code that works for you. The price is different, but you also need to know what you actually want it to do, and I don’t know how much money you are willing to sacrifice for us both fumbling around in that equation.
If you just care about the resume, then write on your resume: “have experience in doing this sort of stuff.” Recruiters aren’t going to look into GitHub to study your code.
If you care about getting the code used or sold, I’d first consider finding the next potential client to make use of whatever the program does. Their need will likely be different, so you’ll need to rewrite it anyway. You then have both the client and a new product on your hands.
If only you’d done the most bloated and well documented function first, you could have saved yourself the time and your client for the money.
I mean this is the kind of shit my boss would argue about. Why pay for the first attempts that didn’t work… blabla bla. He always ends up paying but it’s always such a hassle.
And then your customer changes their mind. Instead of two numbers, they will now input three numbers. How easy will it be for you to change your code?
And then the customer changes their mind. Instead of three numbers, they will now input any series of numbers. How easy will it be for you to change your code? And why didn’t you already do this is the previous step?
And then the customer changes their mind. Instead of any set of numbers, they will now input numbers and text. How easy will it be to change your code?
And then the customer changes their mind. They now have no idea of what they’re sending you or if they’re even sending you anything. Nevermind the code now, you already did that in the previous step, right? How easy will it be to explain what you’re invoicing them for?
Poppy Playtime (2021) : controls the extendable arms separately and solve puzzles that way
Older games:
Psychonauts (2005) : some of the scenes toy around with gravity
Half-life 2 (2004): the gravity-gun was groundbreaking.
Serious Sam (2001) : just a shooter, but the quantity of enemies is so huge that you need to figure out different strategies. It’s sort of like geometry wars only in first person view and with gory graphics.
Glover (1998) : it’s a 3d platformer, where you control a glove, which needs to get ball through the level.
Head over heels (1987) : control the 2 characters Head or Heels separately or together to solve puzzles.( It was recently released on steam. I haven’t tried the remake, but the original can also be found on emulators or online)
At the time, open office space was supposed to create a better environment for collaboration and as alternative to the dreaded cubicles.
This was also in time where people would send physical paperwork to each other through an internal mail system from one cubicle to another. Like there’d be an assistant to carry paper around.
It also made the office sizes more flexible.
It might work for people who desperately need to bounce their creative ideas off each other, but for anyone else it just plain sucks.
11 is missing the hour hand in the miniatures.