I’m requesting for recommendations for games that stand out from the rest in their genre, and not in the sense of being the best game in that niche but actually bringing something new and innovative to the table. I’ve not had much experience in gaming, but I have a few games to give you a hint on what I am talking about:

  • Superhot: Time only moves when you do
  • Viewfinder: Convert 2D pictures seamlessly into interactive 3D environments
  • Superliminal: Change size of objects by working with perception
  • Portal: Portals
  • Scribblenauts: Summon objects by describing them in a notepad

I am not focused on the story, no. of hours of playtime, date of release or its popularity. It just needs to be playable and be enjoyable (and be available in PC).

520
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1Y

Persona - a turn based Pokémon-like RPG fused with a social simulator. Your main way of getting stronger isn’t by simply levelling up (although it helps) but by fusing multiple monsters that you catch and spending your limited time available with comrades.

@JakenVeina@lemm.ee
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Tunic and Outer Wilds

Both have a heavy focus on using knowledge as your core resource in the game, and obtaining new knowledge as a primary gameplay loop.

Dangdoggo
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31Y

I feel like Tunic leans too much on the LttP format to be called unique but it is a delight

Ah yes, LttP… Obviously, I know what this means, but for others who don’t maybe you could elaborate?

or4n
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31Y

I think it’s a Link to the Past.

apotheotic (she/her)
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41Y

I can’t believe I typed out a whole recommendation about tunic and outer Wilds, and then scrolled down and saw your exact same recommendations. Lol. I guess excellent games are universal

Schadrach
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31Y

I had a moment in Tunic where I realized what the references in the manual to the [HOLY CROSS] were talking about, but I don’t think my revelation was the typical.

I’d actually figured out the [HOLY CROSS] really early on, solved a bunch of puzzles using it, got some manual pages I probably wasn’t supposed to have yet, but didn’t know that the thing I was using was the [HOLY CROSS] because I lacked the context of a certain page that spells it out and based on some comments and videos elsewhere is the point where a lot of people first figure out how to use it.

It probably didn’t hurt that I was fresh off The Witness and my brain was subconsciously looking for tricks of perspective and environmental puzzles, which Tunic is absolutely full of.

Match!!
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31Y

The World Ends With You (DS): Asymmetric action RPG where your left hand and right hand are playing different games in parallel, which is deeply connected to the game’s themes of individual experience and semiotics. The switch remake unfortunately ditches the core gameplay to make it more widely accessible but the original game is worth getting into.

Getting Over It - the controls themselves are your enemy. A different take on the same concept: Octodad / Manual Samuel.

@1henno1@feddit.ch
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15
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1Y

Maybe Antichamber? It‘s a first-person puzzle game like Portal, but based on the idea of the „rooms“ changing as you go through them, so each room basically has its own mechanic to figure out

@smeg@feddit.uk
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71Y

It’s Portal on acid, a great game. Also Manifold Garden by the same guy.

@merridew@feddit.uk
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141Y

Return of the Obra Dinn.

Dangdoggo
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51Y

Was gone be one of my suggestions. This game is powerful good. It is a true mystery with you in the drivers seat in a way no other game can touch.

PugJesus
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Hey, I might have a few for you!

  1. Majesty (Majesty 2 is okay, but lacks the charm of the original, but YMMV) - you run a kingdom full of heroes. The catch? You don’t command the heroes. They have their own AI and goals and you have to offer incentives and place the necessary buildings appropriately to both enable and encourage them to do their jobs of saving the kingdom.

  2. Ronin - a stealth/platformer. Combat is turn-based. No, combat is not mechanically separate from the stealth OR the platforming. Relatively short but very fascinating.

  3. Pawnbarian - Roguelike, but movement and combat is done by chess rules.

  4. Exanima. Combat is based entirely around physics/momentum and positioning. It’s hard to get the hang of, but is immensely satisfying once you get your “He’s starting to believe” Matrix moment and successfully block a few attacks in a row.

  5. Crusader Kings 3. You know those map-painting Grand Strategy games, where the goal is to conquer other territories? One of those, but you’re running a noble dynasty whose fortunes rise and fall, even passing between the overlordship of different countries and kingdoms. A lot of personality. I guess it’s not as innovative as it once was, since it’s spawned imitators at this point. Hm.

  6. Ring of Pain. It’s… hard to describe.

  7. Phasmophobia. Multiplayer only. You hunt ghosts. Not like, ‘combat’ hunt ghosts, like ‘You need to find evidence of ghosts’ hunt ghosts. But the ghosts definitely hunt you back - in a much more malicious way.

  8. Death Stranding. Walking simulator. No, not like ‘You don’t do anything but hold down the walk button’, like ‘You need to keep your balance while carrying things’ walking simulator. Immensely weird.

  9. Star Trek: Bridge Crew. Multiplayer only (at least practically speaking). Each person plays a separate member of the titular bridge crew, and cooperation to achieve even simple tasks is key.

  10. Gods Will Be Watching. A series of puzzle scenarios about calculated risk, failure, and learning the rules anew each time.

+1 for Majesty. The combination of fawning over your champions while also absolutely cursing those stupid useless fuckers was fun.

I strongly object to the characterization of Death Stranding as a walking simulator. Walking place to place is core to the experience for maybe one quarter of the game. Once you get to the largest area and continue unlocking new tools and features, you spend very little time walking. It also dismisses combat, which I felt was considerably more prevalent than I expected.

Cool picks though.

PugJesus
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41Y

I feel like I spent a good portion of my time walking and finding ways across rough terrain even after all the fancy gear was unlocked. The motorcycle could get you maybe half the way, usually.

I mean, at least until the zip-lines. Those ruined the game. Honestly, the rebuildable roads were a bad inclusion as well. Sitting on top of a hill, looking down at the streams and terrain around you, figuring out the best route with your tools, was peak satisfaction in that game.

Yeah, that’s fair. The first time you go to any new site there is walking involved along with everything else, but I still think calling it a walking simulator is reductive, since it just one tool in an ever-expanding toolbox.

Maybe it’s better to call it a scifi delivery simulator (including factions of delivery addicts you have to fight because they keep trying to take your things).

I took their description of “walking sim” as facetious. Kinda like calling QWOP a walking sim.

To be fair, QWOP is a walking sim, it’s just that you’re really bad at it.

Schadrach
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11Y

Majesty (Majesty 2 is okay, but lacks the charm of the original, but YMMV) - you run a kingdom full of heroes. The catch? You don’t command the heroes. They have their own AI and goals and you have to offer incentives and place the necessary buildings appropriately to both enable and encourage them to do their jobs of saving the kingdom.

I loved that you could build temples and get specialty priests for 5 different gods, but never more than two in one level, because some of the gods were opposed to others, including the one I never used because they were monotheists and I didn’t want to give up all other types of priests.

Also that every hero type had their own priorities and preferences and would do what they preferred barring a significant bounty on something else. Also that Rogues could fuck you over if a hero died and you wanted to use the resurrection spell on them because a rogue near where they died might just rob their grave.

Star Trek: Bridge Crew. Multiplayer only (at least practically speaking). Each person plays a separate member of the titular bridge crew, and cooperation to achieve even simple tasks is key.

Artemis Spaceship Bridge Simulator did it before that, in 2010. ST: Bridge Crew is more or less “Artemis but with Star Trek branding”. Artemis just released a remake/sequel-sort-of-thing a bit over a month ago (called Artemis Cosmos, though it’s had a…rocky…launch so far) that’s a complete rewrite from the ground up.

And when I say they did it first, I mean to the point that some of the reviews describe Artemis by likening it to being a member of the bridge crew on the Enterprise, because there wasn’t a game like that on the market.

Gods Will Be Watching. A series of puzzle scenarios about calculated risk, failure, and learning the rules anew each time.

Under known, under appreciated but fantastic.

@Saganaki@lemmy.one
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The game is definitely not for everyone, but ProsperousUniverse kind of stands alone when it comes to people’s descriptions of niches/genres.

The game is an economy/real-time MMO with no real PvP. “Real-time” not like an RTS but as in “this operation takes many hours or days” and everyone has that same time burden.

It’s a game where planning far outperforms “always online” gameplay, so people end up learning spreadsheet software to optimize everything for themselves.

In addition, the UI is modular like a Bloomberg terminal, so it feels right—you feel like a trader.

Fez: a 2D plateformer in which you can change the perspective to create ways to unreachable plateforms

Baba Is You: a puzzle game in which you move blocks with words written on them, combining them to create small phrases which become new rules of the game.

PugJesus
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81Y

BABA IS WIN

Atemu
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71Y

Super Paper Mario for the Wii also has a mechanic like that. You’re in a 2D paper world (obviously) but you have the ability to temporarily turn 90°; walking through enemies and opening the possibility to i.e. pass some walls.

The Witness

This was what I was going to add. It’s basically just walking around and finding panels that have small 2d mazes on them, and solving the mazes. Sounds simple and honestly quite boring, but it quickly becomes far more special and ends up being so good.

Some of the solutions made me feel like my brain was folding in on itself before clicking into place

Soul Reaver comes to my mind. Old game but i think it‘s still holds up.

@taaz@biglemmowski.win
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31Y

Duskers - scifi, space ships but with a bit different pov then one would expect

Prosperous Universe - someone already described it here so vouching for it too

I come back to play Duskers often and I always enjoy it. There’s not much else like it.

HerrFalcor
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131Y

I remember ‘Braid’ being very good. A number of different time manipulation mechanics throughout the different levels of the game. Puzzle platformer.

There’s an anniversary edition planned so maybe stick it on a wish list for now.

About that anniversary edition, is there any information? Since the tralier release, it’s radio silent.

HerrFalcor
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21Y

I don’t know, sorry. Just saw that detail on the wiki page but didn’t want to link a page of spoilers.

Katamari Damacy - The objective is to roll a ball-like thing called a katamari, to roll up objects, and make the katamari bigger and bigger. You can roll up anything from paper clips and snacks in the house, to telephone poles and buildings in the town, to even living creatures such as people and animals. Once the katamari is complete, it will turn into a star that colors the night sky. Sounds weird, but it’s super fun, trust me. Plus, it’s soundtrack is kickass.

Great soundtrack too

Cultist Simulator is pretty unique… not necessarily in a good way. It’s a storytelling/puzzle game with some great writing if you can power your way through the gameplay. The mechanics are deliberately very obtuse, with no tutorial, to emulate the fact that diving into the occult is confusing and dangerous. The end result is that the game is very unique and cool, but it’s absolutely not for everyone. TL;DR on the basic mechanics: you have a handful of verb boxes, such as Talk or Research, as well as various cards that you can slot into them. Each card has a variety of tags on it. Depending on which cards with which tags you put into the various verb boxes, you get different results.

Cultist Simulator somehow made me feel the same fanaticism as I assume a cultist would feel. It can be very addicting, chasing the endgame, driven by curiosity and desire for power. Not for everyone though.

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