yeah i only put 500 as its the MSRP, its actually lower than that. more of the point is, if someones claiming that 500$ is expensive because its a meta product, they weren’t even intending to go into VR, as the HP Reverb, and what it sort of replaced before that, the Samsung Oddessey+, were sub 500 for a long time.
Its less about immedoate profit and more about pumping up gamepass numbers under one umbrella for investors to see a large number increase. Its part of the reason why Xbox Live Gold has been rebranded into Gamepass Core. Microsoft supposedly is under their sub projection (despite having about 40M subs) and trying to pump the numbers as much as possible.
Overwatch makes no sense given its a feee game. Unless your implying gamepass pays for the battlepass, as the game moving to gamepass would be a detriment on console as it does not require gamepass core to play (as its free)
I dont believe fluid frames reuires motion vectors as a hard requirement, else the driver level option where you force a game to use the function would never work (which is a feature).
However so far, fluid frames is only available on DX11 and DX12 titles, so many emulators would not have acess to the option. Switch emulation, and PS3 emulation which would need it the most, dont use directx
I went right from finishing Cyberpunk to Starfield and boy did it make Starfield look bad. Like, not just visually (how can a two year old game look THAT much better than Starfield??) but I mean things like the combat and the role playing are just miles better in CP2077.
Creation Engine. Bethesda is tied to the engine in order to make modding easier when creation kit is out. Although creation is terrible for vanilla content, its easily one of the best engines for modders to mess around in. Its also one of the reasons why Bethesda games dont have heavy DRM. As modders will eventually use 3rd party executables for some mods (script extenders) for each of their titles.
How i see it is al alternative falllout timeline aet in the future. A lot of the basic game mechanics are straight upgrades from Fallout 4, with slightly better faction writing than 4, and slightly more rpg checks to make an experience feels better than 4. IMO i dont think its better than New Vegas, but its a direct upgrade from FO4
AMD supports ML, its just a lot of smaller projects are made with CUDA backends, and dont have developers there to switch from CUDA to OpenCL or similar.
Some of the major ML libraries that used to built around CUDA like Tensorflow has already made non CUDA branches, but thats only because tensorflow is open source, ubiquitous in the scene and litterally has google behind it.
ML for more niche uses basically is in the chicken and egg situation. People wont use other gpus for ML because theres no dev working on non CUDA backends. No ones working on non CUDA backends because the devs end up buying Nvidia, which is basically what Nvidia wants.
There are a bunch of followers but a lack in of leaders to move the direction in a more open compute environment.
Starfield has the problem that horizontal progression games like horizontal progression mmos have, which is they have a LOT of things you can do unlocked after a certain point (getting to constellation for the first time) but doesnt handhold you to any of the other features.
People who get sidetracked easily dont have that problem because they like picking and choosing what they want to do. People who need guidance gets lost in the options.
Its not like intel never had gpu drivers (they have had igpus for ever), they just never had to constantly need to update them for the gaming audience.
Lets not pretend features like intels quicksync that came out on sandy bridge igpus to do video encoding didnt reshape how companies did encoding for viewing(which would lead to NVenc or AMD VCE) or scrubbing in the case of professional use.
The gpu driver team had existed for awhile now, its just they never was seveeely pressured to update it specifically for gaming as theybreally didnt have anything remotely game ready till arguably tigerlake’s igpu.
Machine learning is only as good as the dataset it has, and given that english has a HUGE data set on the internet, its okay at it, but it makes sense that for other languages, its likely not ideal.
An example would is art. Look up one using a smaller data set (e.g fully legal ones where all training data had artist permission) vs ones trained on the larger dataset where legality wasnt a concern. Night and day difference
I think the distinction is need. I dont like it when its mandatory, but i dont mind that the option is there. E.g some people like preheaing their oven on the drive home(or a warning that something on the stove is on if accodently left on), or in case of the dryer, when its done.
One common one I think is helpful is those who may have forgotton to close their garage. Easy way to check without having to drive back and do so.
Because piracy is often a service problem and not always a price one. If a pirate can offer you a better service, people will pay for it.
If you only see piracy as a price issue, then it would make sense why you dont understand why people do it.
Take for example, pretty shitty android boxes preloaded with various kodi streams. Say if you speak a niche language in the U.S for example, and want media in that language, some people would be willing to pay for a (pretty shitty) android tv box that has warez steams of saidncontent because thr legal methods isnt easy to obtain nor have the technological knowlege to properly pirate.
Crash reports arent the only thing that is a result of a bug. Take for example, the bug involving high idle power consumption is not a crash related bug. The practical way to fix that is to juxtapose settings and conigurations of users receiving the said bug to see of its hardware or software related.
It doesnt say anything about modern consoles though. Although its dofferent at the start, their modern consoles are still effectively full of exploits. Hell VERY recently, “backup” PS4 titles are running on the PS5. Security is the main reason why BOTH the PS5 and the Nintendo Switch do not have easily accessible web browsers while Microsoft can.
The 360 is IBM power pc based.
The simple answer is that microsoft is a far more advanced company in terms of programming an OS, the gap shows when you compare console securities, where virtually every nintendo or sony device had software vulnerabilities, while microsoft consoles tended to need to be hardmodded
Any torrent could be a honeypot, why would it only affect private trackers.