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Cake day: Jul 16, 2023

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Very well done piece. A lot of people have said things about the problem. What caught my eye she’s latina running an English channel, so I appreciate not trying to pronounce Latin names the English way, but sticking to the correct pronunciations.

Anyway I feel the outrage, but I’m not in americas, so I don’t know what I can do other than share it with my friends in americas.



Wanted a game, back then wasn’t available in my country unless I travelled 3 hours to a city that had one store that had the game, also was too expensive and no way I would’ve convinced parents to spend it on game. Shores of high sea are always at your doorstep.


At least for games, I check how big is the dev team, anything bigger than 30 then pirate Then I check if owner of the development studio is public company, if yes then pirate Then I check if owner owns more than one development studio, if yes then pirate Then I check how many games studio has released, if more than 10, pirate Then I check how many copies have been sold on steam, more than 1m, pirate

If a game dev team fails all above checks, I will still pirate first, but if i enjoy pirated copy, I’ll buy the game to support the dev.


Agreed, also the .part file can be played in VLC as well, it’s the same thing as copy pasting the link in VLC though, but this way you can keep the file.



To answer your question in short , is it safely possible? No.

From your replies it seems your ISP is active against piracy. If budget is tight I recommend, use seedr.cc it gives you 2gb free and it torrents on your behalf, so you’re legally safe. Also you can extend seedr.cc to 4gb as WELL without paying. Dm me if you want to know how.

I know it’s not enough for big games and stuff, but most TV shows and movies you can find decent 1080p rips within that.

Anything else will require some investment/cost.


Why is this funny, why am I laughing


Good job adding /S I didn’t want to defend a guy obviously joking and eat some downvotes doing it.


No it also means it’s a service problem in the sense that it’s not priced right for a geography. Pricing a game $70 where local average monthly income is $120 a month is a service problem. If you expect people from that geographic region to pay, the product should be priced within their means. And thus argument is valid only for digital goods where every new copy of the said goods costs mere few cents.


But then if primary sources for Chinese government are unreliable why are the secondary sources from Chinese local newa agency acceptable? In that case even the secondary sources would be unreliable, where to draw the line?




Agreed 100%. Original argument about taking something of value, if somone takes the source code, rebrands the original and re-releases the content for money, that would be stealing.

What are these people called? Not pirates for sure, Oh right they’re called some big “media creator company”


Why the downvotes, he’s got a point. Big mega corps that release $70 games while abandoning the old games are the most moral argument you can make for piracy.


Also I’m top 4-5% in my country, but compared to developed countries in not even at top 50% and so many of these digital products are not necessarily priced lower for my region specially the big houses like EA and Ubisoft, so I understand the original comment. And i also agree on the second part that where there is a will there is a way.

But i remeber donating about 10$ for a small dev that was livestreaming and i had pirated the game because game costed 40$. And I thought 10$ was a decent enough donation to cover my sins. Dev in a couple of days was crying over stream about how donating 10$ is doing nothing and he just would buy a beer (10$ buys about 14 beers in my country) and was just being an ass over the stream.

I’m not saying all devs are like that, but for a lot of third world country pirating is a lifestyle not because they just want to keep stealing, they just see it as a movement against wealth inequality. I’m not saying it’s right or not, I’m just explaining how the thought process works.




I know we have piped bot, but you can just pink the piped version then you won’t have to apologise for it.


This is most important comment, understanding threat vector is most important.

When evaluating if piracy is a problem, understand first who is likely to take action against you.

Using adobe suite and providing finished work to client that will use it. Very few threat vector since your client will never publish the psd(or whatever) file to the world and so adobe will never know.

Now if we change some assumptions and the work you do, your client publishes publicly, or sells to a third party that you do not know or can control. Now you are in uncertain territory. If its published publicly there is a small chance adobe may check meta data to verify licence. Or if its sold to third party, maybe third party uses it in a way that ends up revealing same meta data to adobe. Then adobe may give a shit. Chance probably still small but non-zero.

So understand your use case and who will have access to raw files and metadata. As long as that stays within areas you have control or have reasonable certainty. Adobe has no way to figure it out.


Which is a fine take to have. I block all ads almost all the time. But web hosting does cost money. So I see enabling ads on those who asked nicely has been what I see is donating my time and my annoyance with ad to a service that I value and should donate to. I have been burned a couple of times. But I still do it because hosting content on we costs money.




And that link somehow doesn’t open well for me, something about a bracket I believe



Are you me, I have every single app on this list.