They don’t have asmany sales, but I’ve definitely scored some good prices on games here and there. They often run 20+% off on first party titles and non-first party gets deep discounts (I scored Rabbids for $4 a while back). I just wish they’d do the equivalent of PS Greatest Hits for like $20.
For some situations a console is nicer than a PC. Solid, consistent, single unit I can just connect to a TV and play. I’ve got a PC and I prefer it, but the average console is cheaper than my PC was and simpler for non-geek family members to boot up and play on a whim.
The OLED dock has an Ethernet port. They’ll work with non-OLED switches so you could buy one if you need the port.
The two USB’s on the side of the case seem sufficient for most use cases. Might be able to add a tiny usb hub if need be, there’s a few tiny ones fore less than $9.
Ergonomics are a bit odd, but the 3DS had similar issues as well. I ended up 3d printing ergonomics grips for my 3ds and I know they have something similar for the switch. I feel like they were towing a line between OTG usability and being able to hold the joycons in multiple orientations (think just dance, 1-2 switch, Mario party, 51 games, etc), or in different accessories (not sure how well an ergo one would work in a leg strap with the ring fit).
Edit: also the first thing I did was buy a cheap 128GB micro SD and never look back. Sure it probably would her been nice if it wasn’t needed, but it’s swappable and it’s cheaper than if they built it in.
I’m cycle 23 right now and I’m basically just trying to conquer the entire map. I’ve got floodgates setup so droughts and bad water doesn’t make any impact (other than the droughts stopping my waterwheels). Working on making huge reservoirs and such.
It is more sandbox like past 15, but i still find the bad water and droughts to be a little challenge. I’ll be interested to see if the devs add another mechanic to challenge our settlements after that point.
Unable to serve an administration that enables such atrocities, I have decided to resign from my position at the Department of State.
I get putting your weight behind “fix this or I’m out”, but they’ll just find another “yes man” and you accomplished nothing but some press coverage for a small enough percentage of people and time to be insignificant.
To quote Hamilton lyrics: “You got skin in the game, you stay in the game. But you don’t get a win unless you play in the game.”
Change absolutely needs to occur, I just don’t think bouncing is going to get the desired goal.
I think it’s important to say that while history and routine are part of it, social networks are only as useful as they are populated. If your friends and people you follow are all on Twitter, you’re not going to jump to Mastodon. If the content creators start switching, people will likely follow… but they won’t switch unless their followers switch.
I switched to Mastodon when Twitter went to X, and cold Turkey dropped to Lemmy from Reddit when the API scandal hit and the only thing I miss is most of the reason I was in those platforms in the first place, the content creators.
Even if you use a data cable, it might not have the pins/wires for usb 1.1 fallback meaning a keyboard or mouse won’t work with it. Or it might support low power only. I had to buy a usbc cable tester to validate which ones might actually work with what.
My favorite is that not all chargers support all voltages. I have a few that do 5v, 9v, and 20v, but if your device asks for 12v, you’re out of luck, you either don’t get anything, or it fails back to 9v which isn’t enough to accomplish what the device wants to do (like charge). Still, it’s standards compliant!
The standard explicitly allows but doesn’t require support of any subset of standards so you never REALLY know what that cable or charger in your hand or the devices you’re holding can actually do without finding specs in docs… It’s really infuriating. The idea of USB-C is better than the reality, which makes the push to standardize on the connector not nearly as cool as it could be.
The story right below this: https://www.pcgamer.com/wizards-of-the-coast-dispels-rumours-that-tencent-wants-to-gobble-up-dandd-like-a-tarrasque-to-be-clear-we-are-not-looking-to-sell-our-dandd-ip/ … WotC saying explicitly that they are not selling out to Tencent.
‘To be clear: We are not looking to sell our D&D IP’
Love the consistency here.
For this to work it would have to be like, hourly or minutely billing. This takes care of the multiple games issue as you’ll likely never play more than one at a time and don’t pay for the time you don’t play it that month. You can try a game for a few days or a week and stop playing and also stop paying. You can try some indie games because you’d only be spending $0.05/hr or something.
Or you just have to include a whole library of games like Game Pass or access to all of Steam or something which would allow you to hop games yet not own them.
I’d still want to be able buy games I intend on playing for years (like Skyrim or Civ or City Skylines). So maybe a “rent to own” scheme would be cool.
YouTube continues to dominate. Roughly nine-in-ten teens say they use YouTube, making it the most widely used platform measured in our survey.
But how many use it as a social network and how many just watch videos there? I use it a lot, but I just consume music or videos I manually search for and don’t use the comments at all. Does that really qualify as a social platform use at that point? Certainly it’s not as social as something like FB or Insta or Twitter.
Either that or merging the ad into the video stream itself. This would make it un-skippable, but would also be unblockable without stream processing (there are commercial skip options for ffmpeg and similar encoders, so not completely impossible, but much more work and more likely to mark real content as a commercial as well).
I feel like if they:
I just ignore it. I have a fairly new setup and turned a few things down, so I can get 70 +/- 10 most of the time, but I trust they’re working on it so I can turn them back up later. Perf testing on a huge myriad of different system setups is hard to do. At least they didn’t pull a “here it is, we’re done.” Like some other groups might have. They acknowledged it, they announced the low perf and their continued work, and they released anyway so people who want it and can play it, get to.
I think you missed (or ignored I suppose) part of his statement that data caps can reduce overall (across multiple subscribers in an area) used simultaneous bandwidth. People say “I can pull 1Gbit/sec, but I know I’ll hit my cap if I do that perpetually, so I’ll just do short bursts here and there when I need it”. This puts people in the mindset not to push their max data speeds all day/month long. Doing so reduces the possibility that everyone in an area (likely using the same data backbone) will ask for all their speed at the same time. This means that the backbone can be smaller and support a higher number of subscribers.
I completely agree on not having much choice though. And thats really what needs to change in many places.