I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

Obligatory grinding. Like all those “retrieve my friends bracelet from the Torture Chamber of the Bloodseeking Ghouls”. You’re just running around doing the same things over and over again. Finding the place, killing everything, going back, talk to person A, get referred to person B, etc etc.

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This is why I don’t play MMOS anymore. They are padded by crap like this.

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From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

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See also Gaming’s sister community Tabletop Gaming.


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