I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
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This is true for all of the examples of this problem that I’m aware of.
It also seems to keep cropping up in janky 3D Unity games, “We can’t allow pause because it breaks all the physics”.
Soulslikes can’t be paused and it has nothing to do with online play. Fromsoft just hates working adults.
I think it probably has something to do with online play, though, since Fromsoft’s multiplayer model revolves around invasion. Granted you can turn it off, so obviously there should be a pause option, but I have a vague hunch that the two issues are related from a dev/engineering perspective.