Starfield's hype handle cranks ever-more furiously in the run-up to its September release, and Bethesda has now fired o…

That isn’t a beauty, it’s a deficiency. Why do players need to fix Bethesda’s damn game?

No game should be buggy, of course, but since I have access to the devkit and console, whatever breaks in game, I can fix.

Compare that to Cybepunk 2077, which is still a buggy pile of garbage, and that game I can not fix since there are no distro of tools to do so.

It’s not optimal either way, but the former I can work with and the latter I can not.

I could not disagree harder. Bethesda puts a ton of work into making their games as extensible as possible and I think that’s not a deficiency at all.

macniel
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31Y

Given that its the same engine over and over and over again; I don’t think they put that much work into making it extensible anymore. “It just works.”

Everyone uses the same engine over and over. Starting from scratch instead of iterating on your previous engine is the exception, not the norm.

macniel
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11Y

Sure but I wouldn’t call

making their games as extensible as possible

hard work since it has always been like that.

It absolutely is.

If you don’t make extensibility a core philosophy every step of the way, it disappears very quickly.

macniel
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11Y

Bethesda would need to completely rework their tooling and engine to block out this core philosophy.

deleted by creator

conciselyverbose
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1Y

They are reworking their tooling and engine constantly.

If they weren’t making a deliberate point of making extensibility a priority, it would disappear on its own as development that didn’t make it a focus left it behind. It doesn’t just magically happen. It’s because of good process.

macniel
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11Y

We shall see with CreationEngine 2 if they would removed that facette. But I doubt it since its the essential core of that engine to be extensible.

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