I’ve been thinking about the PS1 game ‘Driver’ a lot recently. It’s a game I spent a lot of time on during my youth, and whilst I’m sure it doesn’t hold up some 20 years later, it was still a highlight from my ‘gaming youth’.

As much as I know I enjoyed it however, I don’t remember all that much about it. Aside from pulling the perfect reverse hand-break-turn in order to leave the garage/lockup area and begin the game proper. I didn’t need to pull this manoeuvre of course, I could just, you know…drive out, but something felt so incredibly satisfying about it that I couldn’t stop myself.

Which brings me to this point of this thread. What’s something you do in a game for no reason other than it feels damn good?

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In the game Crackdown - you had to increase your agility and strength, and weapons proficiencies to be strong enough to move onto the next area.

You could get the xp by doing things like killing guys while jumping or whatever, or you could find “agility orbs” at the tops of a lot of buildings (and smokestacks, billboards, factories, etc.) and get extra xp from finding them. As you level up your agility, you can get to taller places. Eventually I’d just climb places because I could not because I saw an orb.

That and blowing shit up with a rocket launcher, getting a faction really pissed at me, and then quietly leaving the scene after I get ran out of rockets. ¯\_(ツ)_/¯

I don’t even know what Crackdown is about or even what the gameplay loop is supposed to be because anytime I played it, my friends and I would play the mode that basically gave you cheats and just tore shit up

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