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@sculd@beehaw.org
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171Y

Pushing for even more realistic graphics will make the cost of making even higher with no significant change in enjoyment of players.

Players enjoyed games when we had Supernintendos and DOS games. They actually gave players more room for imagination.

possibly a cat
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I waffle between preferring Jet Set Radio cell shading and hand-drawn pixels on any given day.

I commented elsewhere in this thread that I love JSR cell shading!

I’ve really been wanting to replay that game, but I’m not much of a gamer anymore.

It’s on Steam, and it’s very short compared to a lot of games so long as you’re not too rusty with the controls.

@Ticktok@lemmy.one
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Also Bomb Rush Cyberfunk just came out and it’s an amazing homage to JSR. Highly recommend. https://store.steampowered.com/app/1353230/Bomb_Rush_Cyberfunk/

It kept getting delayed so the release really caught me by surprise!

Oh shit, totally forgot this came out yesterday. I’ve been looking forward to the release for months! Thanks for the reminder.

So… this is only partially correct IMHO.

Yes, it will continue to be expensive for the studios that push the envelope. However, as those studios continue to invest large amounts of cash, the smaller studios are continually getting access to better and better tools because of it. That means that a small studio can create something that is not quite-as-good as the major studios, but still very competitive, and for significantly cheaper.

As technology progresses, last-year’s tech will always fall in price.

As to the point of enjoying Super Nintendo and DOS games, sure. Much of that style has returned in the form of pixel art games and what have you. But the conservative viewpoint of ‘8-bit was good enough in my day, why improve on it’ is just short-sighted in my opinion. Why keep pumping out Atari-grade stuff when so much more is possible? Why not advance and improve?

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