I’ve been closely studying dialogue and cinematography in video games lately. Try to detach the dialogue system from the dialogue. What’s the best? Was it technically multiple systems or just one?

The best systems I’ve seen so far are super new and janky because they use AI and you just actually fucking talk to them, and are also only in some niche indie games atm. It’s what I’ve always dreamed to be the future of dialogue systems in games since getting into RPGs way back in the 90’s. The systems themselves are perfect; but the AI still has a little ways to go.

@MJBrune@beehaw.org
creator
link
fedilink
English
11Y

Honestly, personally, I find that the worst way. Especially since you could get stuck in a dialogue forever. I don’t find that a flaw in the AI, the AI is doing exactly what it’s supposed to, the issue is the open-ended nature of the system. I don’t want to get RSI from just trying to get a key from an AI that was told never to give me the key.

You don’t type. You use the mic and talk to them.

@MJBrune@beehaw.org
creator
link
fedilink
English
1
edit-2
1Y

eh, I don’t think that makes it better. I didn’t do that for Binary Domain and I don’t think the free form nature is a benefit.

Create a post

From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming’s sister community Tabletop Gaming.


This community’s icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

  • 1 user online
  • 58 users / day
  • 157 users / week
  • 516 users / month
  • 1.71K users / 6 months
  • 1 subscriber
  • 2.66K Posts
  • 42.7K Comments
  • Modlog