DLSS: Max Quality, Max FPS, Powered by AI. Learn more at https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-3-5-ray-reconstructionAI is transforming the w...

AI is transforming the world, and NVIDIA’s Bryan Catanzaro is here to talk about how DLSS is getting even better with Ray Reconstruction technology. Through a new neural network, Ray Reconstruction works on all GeForce RTX GPUs to enhance the image quality of intensive ray-traced content.

DLSS puts two computers on your side: the NVIDIA supercomputer training the AI model, and the RTX GPU in your PC executing it in your game.

Upscaling is for consoles. I don’t care how fancy the algorithm is. Render every pixel!

Playing at 4k+ resolutions, the difference between a well implemented quality DLSS and native ranges from barely distinguishable to objectively better because DLSS is also great anti aliasing. And even if you really need native resolution, DLAA is almost always better than any other anti aliasing method. Before DLSS 2 came out you might have had a point, but now I simply disagree with your statement.

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