Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

Myst. I know, I know. One of the hallmarks of video games. I hated it. I like games that give you a path and let you figure it out. I’ve hundreds of hours into Factorio and it’s kin. Portal! A puzzle game, Portal gives you A and Z and lets you figure out how to get there. Myst doesn’t do ANYTHING. Nothing was obvious to me. I didn’t understand where the A to Z was. I couldn’t find A, Z, or any of the other steps. None of it clicked. Years ago, I watched some parts of walk throughs and I did not understand how I was supposed to know the things they were doing. None of it made any sense to me.

Oh boy, Myst… Overall I think I enjoyed Myst, but mostly I enjoyed the books in the library and the world(s). I completed Myst without a guide and I think in terms of early point and click adventure games it’s on the straightforward side… but it can be a real pain to notice some areas and some things are needlessly obtuse, and frankly I didn’t like most of the puzzles. Honestly, I can completely understand why people wouldn’t like Myst, it’s far from perfect…

Riven, on the other hand… is kind of amazing. There’s a few things that are needlessly difficult to spot in Riven, but it’s a little easier to navigate because there’s more frames. Riven is gorgeous, though, and the puzzles are a bit more interesting. I don’t think everybody will love Riven, but it holds up a lot better than Myst does.

For me it’s any Point and Click games. Nothing seems obvious.

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I don’t remember if it was like this with the game Myst specifically, but generally speaking: Some hardly solvable riddles were put into many point and click adventure in the pre-internet era, because they usually came with an expensive help hotline that they wanted you to call.

I have never ever heard of a game coming with a help hotline. And I played a lot of games in that time. TIL that

one classic example is the game “The Legend of Zelda” for the NES. The game contained cryptic puzzles and secrets that were not easily solvable. Nintendo provided a hotline, called the Nintendo Power Line, where players could call in for tips, tricks, and solutions. Calls to the hotline were not free, creating an additional revenue source for the company.

I can understand thinking Riven (Myst 2) was made to force people to buy a guide or call a hotline. It had some extremely challenging puzzles. It was bearable without a guide, but you had to really pay attention to everything. but Myst 1 didn’t have anything insane.

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