Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

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I don’t remember if it was like this with the game Myst specifically, but generally speaking: Some hardly solvable riddles were put into many point and click adventure in the pre-internet era, because they usually came with an expensive help hotline that they wanted you to call.

I can understand thinking Riven (Myst 2) was made to force people to buy a guide or call a hotline. It had some extremely challenging puzzles. It was bearable without a guide, but you had to really pay attention to everything. but Myst 1 didn’t have anything insane.

I have never ever heard of a game coming with a help hotline. And I played a lot of games in that time. TIL that

one classic example is the game “The Legend of Zelda” for the NES. The game contained cryptic puzzles and secrets that were not easily solvable. Nintendo provided a hotline, called the Nintendo Power Line, where players could call in for tips, tricks, and solutions. Calls to the hotline were not free, creating an additional revenue source for the company.

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From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

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