Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

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It work for paid games, youd have to apply it to microtransaction level if by f2p game, which is the real target for the change.

Which is why Unreal Engine charges by revenue rather than by sale/install. It doesn’t matter if the game if F2P, money earned is money earned.

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