A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.

A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.

@blip@beehaw.org
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I’ll grant you the first point, the whole game is centered on space travel simulation, but it’s also the only game I’ve seen that handles what you’re describing. You definitely need to consider atmospheric density though. Managing your speed, angle of attack, and parachutes to avoid overheating is one of the major skills you learn while playing. Some are Earth like (Kerbin), other are thinner (Moho), and some are surrounded in an atmosphere so thick that it makes any return mission a huge achievement (Eve).

It’s been a long while since I’ve played it, so I had forgotten most things.

But the focus of a game makes a big difference in what features exist. I’m honestly not sad Bethesda skipped entry and landing. The game has enough content without it if you follow the quests, and if rather they acknowledge it’s too difficult and finally release a stable game.

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