Last Friday, AMD finally released FSR 3 frame generation, its answer to Nvidia's DLSS 3. Two titles had supported added…

Emulators translate the shaders and then render it the same way every other game does, so they do have access to the motion vectors

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I looked it up properly and I think takes such as this one, by the yuzu dev team, are what I was thinking of. Meaning, sure, some representation of the info is always available somewhere technically but it’s not usually usable information.
That all said, I’m sure better heuristics and techniques will become available so here’s hoping it gets easier in the future!

Would probably be possible on a game by game basis tho which would be a lot of work but technically possible

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