Be it a game that’s difficult in its entirety, or a particular challenge in a game that you just couldn’t complete.
For me, there are three that come to mind:
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Control. Liked it despite being in 3rd person view up until the mezzanine fight an hour or two in, then realized that the enemies are just dumb high DPS bullet sponges, the PC is a low DPS squishy and fighting from a cover or any other tactical approach I’m used to doesn’t work.
EDIT: There was also a spellcrafting mod for Skyrim where the endboss was immunebto all magic and would teleport away as soon as you got too close while summoning a bazillion powerful minions. At level 50…60 it was litwrally impossible to figjt the bastard. After many tries I just console killed the bugger and was done with it.
I’m about 8 hours into it, and I would say try it again, and once you get the launch ability rely on that as your primary weapon. I only really use the gun in a pinch or against enemies that can dodge launches.
Maybe I’ll give it a retry at some point in the future. If I can recall my forgotten Epic login credentials, that is. Too busy with the thargoid war for the next few years, though.
I also bounced off Control. Really wanted to like it. 3D metrovania in a SCP inspired setting ,how cool is that. The game is a technical marvel. How Remedy got that game to run on base PS4; I will never know. However the gunplay just feels off. I don’t like how the gun recharges instead of an ammo reload system. I feel like I’m too squishy. The weapon mods feel materially pointless. Don’t get me the wrong the setting so super unique. Most of my time playing was spent glossing over all the lore bits. “Threshold Kids” is horrifically fascinating. As if it came straight from creepy pasta. I wonder if I would enjoy Control way more if it was a limited series on Apple TV.