Be it a game that’s difficult in its entirety, or a particular challenge in a game that you just couldn’t complete.

For me, there are three that come to mind:

  • Super Hostile: Waking Up (Minecraft Custom Map, Hard difficulty). That damn water section…
  • Terraria Zenith Mode. Coming from someone to whom Master Mode is fairly easy, this was rough.
  • Calamity Death Mode (Terraria). I beat DoG (this was back when a headshot was an automatic death), but I just could not click with the Yharim fight. I also think burnout was at play here because that was a LONG playthrough.

State of decay 2 lethal difficulty. You pretty much can’t fast search. You can’t have a follower because they start brawls needlessly by attacking zombies and they don’t disengage, making running away from brawls impossible. And without a follower a feral spotting you is pretty much a death sentence. Add the insane food usage, overly eager plague hearts / sieges and the undying hostile npcs and I have no idea how people play that

@fosforus@sopuli.xyz
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I mehhed out on Outer Wilds because of Brittle Hollow and Hourglass Twins. Great game certainly, magnificent atmosphere, clever-in-a-good-way plot and premise, just not quite for me. Watching my daughter play through it was more fun than playing it myself.

I thought about playing the good and bad endings of Undertale, but it started to feel like work so did not. Plus I estimated that the Sans fight would’ve made be break something.

shoe
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“True Pacifist” route is worth doing if you enjoy Undertale, it’s not terribly difficult and fleshes out the characters a bit more. If you’re thinking about going the other way, I would say play up through Undyne and see how that feels. Edit: also play Deltarune if you havent

I really want to like Outer Wilds, but it just hasn’t quite clicked with me either. I’ve probably played about 10 hours but just keep bouncing off of it.

I adore the Outer Wilds vibe, but had the same experience and it still doesn’t sit well with me! Years later and the game still comes to mind, but the periodic resets were so unpleasant for me that I didn’t see it all the way through. Maybe this will be the year….

@InquisitiveApathy@lemm.ee
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I’m glad I’m not the only one who found the world resets frustrating. I agree that the world is interesting and atmospheric, but as someone who enjoys thoroughly exploring, the resets just kept ruining my immersion into the world. Maybe one day I’ll go back to the game.

I usually never complete the “extreme” challenges present in some games, like path of pain and the pantheons in Hollow Knight, or the B-sides in Celeste. I try them, but when I realize that completion will require lot of time and effort, I really don’t feel bothered enough. But I’m ok with that because this kind of stuff is optional, and it’s actually cool seeing more talented gamers deal with them

I couldn’t get past the second area(I think?)of Cuphead, there was a dragon boss that was just a wall for me.

It’s a really hard game but I have to say learning to speedrun it was super fulfilling. Time consuming though haha

ampersandrew
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That boss was indeed tough but also one of my favorites from that game. I even have a shirt of it (that is suffering from some wear and tear at this point). I probably spent several hours each trying to beat both that dragon and the game’s robot boss as well.

macniel
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The farewell Chapter in Celeste. I really don’t know how to do that room with the three dash activated blocks surrounded by spikes.

It’s funny I know exactly the room you’re talking about lol

I managed to do farewell in 29:30, flying through the chapter is so liberating after being stuck in every room

Gave up on gaming in general. Moved to Linux back in October. Had issues getting my games to play because of various issues between Nvidia 535/545 and Wayland, Xorg, or the steam/proton/lutris/aagl/hgl things I tried. Then work got too busy and I’ve put gaming on the back burner 'til I have more time to troubleshoot it (hopefully with new Nvidia/Wayland packages).

This.

This is unfortunately why I have not switched to Linux as a daily driver

I switched to Linux as my daily driver back last summer and have been able to play every game I’ve tried with literally no issues. Admittedly, I had issues at first but then I switched to Pop!_OS, which has built-in support for Nvidia hybrid graphics. That solved the few gaming issues I had.

With how easy it was and how many games work with no issues, I’m genuinely surprised to hear people say they are having issues with it. I’m not even close to a linux expert. I’m not a programmer. I don’t want my OS to be a hobby, I want it to just work. And so far it has.

You might give it a try – it may just work for you. Not everybody has the same issues, and I’m sure I’ll be able to figure it out later when I have time to troubleshoot it. This is just a busy time of year for me, so as long as my work stuff works, I’m good, and gaming has to sit on the backburner for a bit.

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Dark Souls and souls games in general. But the difficulty is just half of it. I have beaten hard games before. The problem is that everything is so bleak I can’t even feel motivated to try. I’ll do a thing only for some NPC to go “it doesn’t matter, everything is pointless and you’re so insignificant”. Inevitably being spoiled I know that even the single optimistic NPC is not getting it great. Y’all can mope, I’m gonna put my effort where it’s appreciated.

The bleakness is why I assume the “age of dark” endings are the good ones. They’re the only endings that also end all the suffering of those fucked up worlds. The only weird one is Elden Ring. You can end all suffering, but it’s presented as the worst possible end for that particular game.

You might want to try Lies of P. All of the highlights of Dark Souls combat and if you play your cards right pretty much every NPC gets a happy ending.

It’s free on Game Pass right now too, if you have that.

I just might. Some fights were infuriating but so was Hollow Knight and I love that game. As long as the conclusion makes it worth it.

fadingembers
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It’s so interesting how tastes can change everything. The bleakness in the souls games is intoxicating to me and keeps me coming back. I imagine it has something to do with psychology

Jedi Fallen Order. I’ve tried a couple times because I really WANT to like the game. But I just can’t stand the fucking souls style of everything comes back when you save. And the boss fights are just too punishing (for me). It’s so frustrating to get stuck on a boss or lost in a zone and come to the realization that I WAS having fun and then the game got in the way of that.

Elden Ring. I had a lot of fun with the game restarting and playing through the first zone on like 6 different characters to try different styles and see what I like. But at some point in the second zone I realized I was just stressed out all the time. It wasn’t fun, it was stressful. I can appreciate the game and I don’t regret spending the money on it, but I realized it just wasn’t for me.

I think I’m done with souls games. They’re just not for me. I really wanted to play Jedi Survivor but I suspect the new cool stuff will just make me more frustrated with the souls aspects, Oh well.

I really wanted to like JFO but I just hated the combat mechanics, it almost seemed like it was lightsaber fighting underwater with how sluggish it seemed, and I hated the number of times I died early on from basic beasts just because you can’t break a 3-button combo so if they dodge ever so slightly that’s a good 2-3 seconds they have to lunge attack.

Fire Emblem: Awakening on Lunatic mode. It just wasn’t fun and I already didn’t like enemies popping up and getting to attack in the same turn.

CharlesReed
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If I picked Wolfenstein: The New Order back up today, I’d probably have a better time with it, since it’s been a decade since I touched it last and my gaming abilities have improved since then, but for whatever reason this game was ridiculously difficult for me, even on the easiest setting. It finally came to a point where I just couldn’t finish it, and I’m not sure if I ever will.

bipmi
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I remember it being probably the most difficult shooter I had ever played up until that point. The campaign was genuinely so hard. I (barely) managed to beat it and the boss fight at the end took me real life months.

@Snoopy@jlai.lu
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Dark Soul serie. After dying for the nth time i gave up. I don’t have enough time to red again and again the same path.

Getting over it, well it do save your progression, especially your mistake.

Subnautica and amesia. I fear void place and it’s too scary.

Stephen’s Sausage Roll.

I play a lot of puzzle games. Some of them are pretty hard (the later levels of Tametsi take quite a while to crack).

But this one is on a completely different level. If there is a more brutally punishing sokoban-family game on existence, I have no idea what it might be.

Stephen, if he exists, is most likely condemned to roll sausages eternally in hell, for the sin of making this game.

Surely, Baba Is You is horrible and awful! By which I mean very good. And either unreasonably hard or maybe I’m stupid. Avoid at all costs!

Baba Is You is fantastic, and I think its difficulty curve is much, much more reasonable in the beginning than Stephen’s Sausage Roll. I haven’t finished it, but I didn’t utterly bounce off it either.

HidingCat
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So so so many. Right off the top of my head:

  • Guild Wars Season 2, one of the later missions. It was stealth gameplay. I hate stealth. Paid someone 100g to run it for me.
  • FTL’s boss.
  • Warframe’s Glassmaker season fight with Nihil.
  • Currently, Ace Combat 7’s Pipeline Destruction.

Currently, Ace Combat 7’s Pipeline Destruction.

Oof, that was really tough IIRC.

Feydaikin
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A bunch of old Sierra games. Like the Space Quest series.

Great games, but unforgiving. Having a walkthrough on hand is a must as a few sections are close to impossible without one

You are aware that the impossible sections were on purpose to sell hint books and to make money with the telephone hintline which one could call being stuck?

Feydaikin
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Yes, but I’m talking about in this day and age. There are no Hint Books or Hotlines anymore. So we fall back on ye olde walkthroughs, as without them, the games are close to impossible.

I just couldn’t beat Guacamelee on Vita, just hit a boss I couldn’t beat. I considered getting every Kurok on BOTW at one point but settled on every shrine or it’d have lost its fun.

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