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Cake day: Jun 10, 2023

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These are more like last 2 week but anyways:

  • Finished Agent A after a year of hiatus.
  • Got hdr to work in Dark Souls 2 with the graphics overhaul mod and finished getting the 4 big Souls.
  • Got tired of the difficulty of Dark Souls 2 and decided to start a new random shooter from my library… Devil Daggers
  • Had a management sim itch and gave another shot at FTL, never got to win. Half the time I lost in a single encounter to things like never landing a shot on the enemy ship due to shields + misses or 7 people teleporting to my ship and wrecking havok. Other times I got too greedy.
  • Tried to figure out which way to go next in Dark Solus 2 by checking the wiki but kept getting sidetracked by things I might’ve missed.
  • Also tried to quench the management itch with shapez, but didn’t like it much. Just made me crave the factorio dlc more. Amazing music though

Source? This is using the same engine as Avatar frontiers and that can be played offline.


It’s pretty common for programs to add firewall rules for themselves during setup. If you rely on manually blocking them after the fact they could have called back home already


Or a firewall that doesn’t rely on windows firewall, since programs will just whitelist themselves from it during installation


TLDW: Every lemmy rant about games and tech industry you saw made into a video.


I nominate chorus for the AA showdown

Also, was outer worlds considered for this one? I hear it’s also a Bethesda game in space, would be interesting to compare it to starfield




I highly doubt it actually works if you didn’t install the vulkan layer. Does the sdr brightness slider have an effect on the game?


You didn’t need to install the vulkan layer and use gamescope?

Edit: if you use gamescope, do you have Nvidia?



Monitor doesn’t have abl. I booted windows to analyse the files and they are dimmer in general than I’d hoped for. See the edit of the post

For games I was trying to launch steam in gamescope but launching just the game didn’t work neither, so I guess that’s nvidia


BTW how did you get the games to work? Gamescope is incredibly unstable for me. If it doesn’t freeze immediately then it either doesn’t change focus to the launched game or freezes on launch. Tried without it but then xwayland eats the hdr and it comes out horrible. Is it nvidia incompatibility?


I did and mpv works in hdr. Monitor can show 1000+ nits according to test video.

I tried the star wars sequels (bluray), kenobi numeralj cut and dune 1 (webdl). Sw and dune’s desert scenes were where I felt something was off and after opening mpv without hdr found out that they were 200-250 nits bright. I could link the torrents if that’s allowed


Tried increasing gamma but it lightened the darks too much so I thought contrast looked better. If I don’t end up calibrating icc or if I don’t like the result I’ll probably give up on any pretense of accuracy and just settle on some combination of contrast/gamma/brightness that looks good.


In my understanding hdr is mostly supported in wayland (the core parts of it anyway) but it’s not finalised so it remains largely unimplemented. Kwin itself can only output hdr to the monitor but can’t get hdr video from programs due to a lack of vulkan support (?). There’s a patched vulkan layer to bridge the gap.

I don’t think that’s the issue but I guess it could be. I’ll try an hdr brightness test video and compare it to the kwin managed sdr brightness slider to see

Edit: Yup it works correctly

Edit 2: I think the vulkan requirement might be just for it to work with hardware acceleration


Yep hdr is supported and enabled. Kde maps the sdr one to the hdr range like any other sdr display element, based on the brightness and color intensity you set in settings. That doesn’t give it more range and the crushed areas stay crushed, but that’s what happens on an sdr output too


Wouldn’t bad calibration affect the hdr and software-mapped sdr equally? As in if there was an issue that causes 300-600 nits to show up as 200 nits or something, wouldn’t that issue also be present in sdr content under hdr with brightness set to those values?

I’ll definitely try that anyways, ty


Steam can remove games from your account. Their definition of a subscription is different than what you think it is:

the rights to access and/or use any Content and Services accessible through Steam are referred to in this Agreement as “Subscriptions.”

The clause allowing games to be removed from a group of people:

Valve may restrict or cancel your Account or any particular Subscription(s) at any time in the event that (a) Valve ceases providing such Subscriptions to similarly situated Subscribers generally,


Movies too dark in HDR?
Since KDE plasma 6 with hdr support came out recently, I decided to check how some of the hdr tagged movies I'd watched previously look with that. I was surprised to see that they are rather dark, even in scenes under direct sunlight. I 'tested' the brightness by opening the movie in hdr and sdr at the same time and manually changing the sdr brightness to compare. Most scenes, including those outside and in sunlight seem equivalent to 200 nits in sdr. Only highlights (like sky if the sky isn't a large part of the shot, or glimpses of outside in indoor scenes) seem to reach 700-800 nits. I thought there was some kind of a baked in abl in the files, but then I found a scene (starkiller base firing in swtfa) that got ~~more bright than the sdr brightness slider goes~~ (while covering half the screen too), so that's not it (Edit: I think this is an hdr to sdr mapping caused error. In some frames the laser becomes gray thus much darker in sdr versus hdr. In other frames 800-1000 nits seem right. Still the brightest scene I could find.). There seems to be a conscious decision to keep most scenes the same brightness Are movies supposed to be like that? I'd think the cameras would capture the brightness accurately and that would be what you see with minimal modifications to it. What's the point of hdr if there isn't a brightness difference between a sunny scene and a cloudy scene? I mean, the highlights have a lot more detail instead of crush and that's good.. I'm pretty sure those that I've seen in the theather were not this dark in most scenes tho. I've tried a few web-dls and blurays. They all seem to have this issue. Increasing contrast from the player seems to work and I guess I'll just find a good default for that and forget about it eventually, unless you have a suggestion. Expected more from the fabled hdr tho Sorry if this doesn't fit here Edit: Bit the bullet and booted windows to analyse the files. They are indeed dim for my taste (due to having low max brightness and/or baked in abl), with high brightnesses only being used in highlights and the rest are 400-200 nits. Took some screenshots (they're badly blooming since they're sdr screenshots of hdr). The cursor is positioned on the sky in most and in a bright area in the rest: ![](https://files.catbox.moe/hxb1x7.png) I took another right before this shot while they're still in the ship but forgot to save it. The tiny bit of visible sky was 600 nits in that shot, so I think this file does have baked in abl. ![](https://files.catbox.moe/iyplta.png) ![](https://files.catbox.moe/49jlv0.png) ![](https://files.catbox.moe/nb4tcz.png) Star wars turned out to be pretty good with a 1000 nit target in general, but the desert is still dim for some reason (below 50 nits in this scene!) ![](https://files.catbox.moe/oku2sg.png) ![](https://files.catbox.moe/xpuxpf.png) ![](https://files.catbox.moe/yp6iyk.png) Also tried spiderverse on suggestion. It wasn't that bright but I think that's fine for animation. ![](https://files.catbox.moe/56gfvo.png) ![](https://files.catbox.moe/nd138n.png) ![](https://files.catbox.moe/zy8y1v.png)
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are they actually independent, or do they depend on someone else for that monetary/technical/marketing support.

People don’t look at that because that’s not a useful metric. All the big publishers have their own studios so most things they publish are ‘independent’ by that definition, but they are the very thing people try to exclude when they say indie. In the indie definitions of both music and films, it is stated that they are independent from the established distributors, not that they are entirely self-distributed. It’s unreasonable to expect that from indie games.

And conversely for ‘independent’ to have any meaning it mustn’t include those who are in a position where others could depend on them whether through money, name recognition or some other thing. CDPR for instance, by the merit of being very well known and owning one of the most popular online stores is absolutely not an independent studio.

Edit: furthermore even when a large distributor is involved for marketing etc, this doesn’t mean the production of the art can’t still be largely independent.


By that logic most AAA games would be indies and most devolver games would not. Indie isn’t about publishing



I’ve been listening to stuff you missed in history class pod from the beginning and whenever something about computers, science or tech comes up they start being like hush hush don’t worry we won’t actually talk about it; as if the mere mention will scare away listeners


Read that knowing nothing of lisp before and nothing clicked tbh.

When talking about tools that simplify writing boilerplate, it only makes sense to me to call them code generatiors if they generate code for another language. Within a single language a tool that simplifies complex tasks is just a library or could be implemented as a library. I don’t see the point with programmers not utilizing ‘code generation’ due to it requiring external tools. They say that if such tools existed in the language natively:

we could save tremendous amounts of time by creating simple bits of code that do mundane code generation for us!

If code is to be reused you can just put it in a function, and doing that doesn’t take more effort than putting it in a code generation thingy. They preach how the xml script (and lisp I guess) lets you introduce new operators and change the syntax tree to make things easier, but don’t acknowledge that functions, operator overriding etc accomplish the same thing only with different syntax, then go on to say this:

We can add packages, classes, methods, but we cannot extend Java to make addition of new operators possible. Yet we can do it to our heart’s content in XML - its syntax tree isn’t restricted by anything except our interpreter!

What difference does it make that the syntax tree changes depending on your code vs the call stack changes depending on your code? Of course if you define an operator (apparently also called a function in lisp) somewhere else it’ll look better than doing each step one by one in the java example. Treating functions as keywords feels like a completely arbitrary decision. Honestly they could claim lisp has no keywords/operators and it would be more believable. If there is to be a syntax tree, the parenthesis seem to be a better choice for what changes it than the functions that just determine what happens at each step like any other function. And even going by their definition, I like having a syntax that does a limited number of things in a more visually distinct way more than a syntax does limitless things all in the same monotonous way.

Lisp comes with a very compact set of built in functions - the necessary minimum. The rest of the language is implemented as a standard library in Lisp itself.

Isn’t that how every programming language works? It feels unfair to raise this as an advantage against a markup language.

Data being code and code being data sounded like it was leading to something interesting until it was revealed that functions are a seperate type and that you need to mark non-function lists with an operator for them to not get interpreted as functions. Apart from the visual similarity in how it’s written due to the syntax limitations of the language, data doesn’t seem any more code in lisp than evaluating strings in python. If the data is valid code it’ll work, otherwise it won’t.

The only compelling part was where the same compiler for the code is used to parse incoming data and perform operations on it, but even that doesn’t feel like a game changer unless you’re forbidden from using libraries for parsing.

Finally I’m not sure how the article relates to code being math neither. It just felt like inventing new words to call existing things and insisting that they’re different. Or maybe I just didn’t get it at all. Sorry if this was uncalled for. It’s just that I had expected more after being promised enlightenment by the article




That’s bizarre to me too. Everyone keeps praising the Xbox controllers for being the best and they don’t even have gyro??


State of decay 2 lethal difficulty. You pretty much can’t fast search. You can’t have a follower because they start brawls needlessly by attacking zombies and they don’t disengage, making running away from brawls impossible. And without a follower a feral spotting you is pretty much a death sentence. Add the insane food usage, overly eager plague hearts / sieges and the undying hostile npcs and I have no idea how people play that


If Nintendo had a problem they could do the dmca. Valve doesn’t need to enforce Nintendo’s copyright for them


Is this like game pass or do you get to keep the games? How does amazon afford keep adding value to prime like this?


Steam reviews for prototype aren’t very positive


What’s the benefit of self hosting it? Is it just the ui or are there any privacy benefits?


They have savings accounts in dollars or pinned to the dollar, not spending accounts. But looking it up it seems tl credit cards can pay in usd + maybe a conversion fee so I guess it wouldn’t be such a deal breaker


I hope they don’t expect people to actually pay in usd and instead offer the conversion themselves. Because I can’t imagine people maintaining usd credit cards just to purchase games from steam.

Otherwise, this could be a positive change as publishers can now set prices without the “what if the currency loses half its value tomorrow” insurance margin.

Edit: steamdb has a chart of the new regional pricing. It’s 50% higher than the current one for tl and 150% higher for peso.


Saw oppenheimer the other day, it was 145₺ ($5) for 3hrs. For other movies the price seems proportional. Tbh triple A games typically cost $30-40 here so the break even comes down to 20-25 hrs.

I had only considered the price for my seat as friends pay for their seats. Ofc this is also not considering popcorn etc, those increase the cost quite a bit.


Did a quick calculation and found that a 60$ game needs to be 35hrs to break even with movie prices edit: *where I live

Although I rarely think about game length when buying games. I find that what my gut says is a justified price is far more influenced by a game’s reputation/store page/reviews/what kid of game I feel like playing at the moment. What I’m pricing is my perception of an experience, not an amount of enjoyment for an amount of time. After I buy a game then unless it’s unexpectedly bad or broken I don’t really think about whether it was worth the price. Edit: In fact for longer games I find myself thinking if it was worth the time more.

I think it’s worth mentioning that I don’t buy games with a hype wave behind them, so the “perception of experience” is closer to the actual experience than if you apply the same to new releases.

For game length, I find that left to my own devices I like when games are 10-20 hrs in length. For longer games I prefer when there’s a driving story that I can strive for, and even then it gets boring around the 30-40 hr mark. Some open ended games captivate me for 100+ hours but that’s not my expectation from a game.

I see that people are shouting out games in the comments, so I’ll add one. Cyber Hook is a fantastic runner/platformer game. It’s really fun (especially the beginning and dlc) and it’s pretty cheap. It’s not very long especially if you don’t bother getting good times in levels but the experience alone is worth it. Although, for some reason it requires internet connection for game progression so take that into account when buying too.


Calculating a turn is the most intensive part of the process. I don’t expect it to use no cpu. But Civ6 has no right to use similar cpu power to stelarris running at max speed while just rendering grass. And considering that it continues to use that even if its paused and minimized, I think it’s pretty clear that they just don’t care about power consumption.


Stopping rendering / game logic / music if you alt tab. And resource management overall. It grinds my gears when games use resources even when there’s nothing happening. (Civ6 for instance constantly uses absurd amounts of cpu just for idling in game and doesn’t use any more when calculating so turns.)


It’s not a deal breaker, but high fps is always preferable when using anything with a gui


Code works

Ctrl+a, ctrl+x, ctrl+v

Code doest work


Confused about the ending of Metro 2033
In the bad ending of the game, you bomb some volcano looking region of the city with what looks like nukes to kill the dark ones. Got lots of questions about that. Why was that area glowing red? Why were the dark ones thought to be there while during the game they were quite close to human settlements? Or if human settlements are under that red area, doesn't bombing it also harm the humans? And why exactly was the objective bombing the dark ones while nosalises were shown to be the main threat to humanity? If polis station had accepted helping, would they also bomb the red area? I was under the impression they'd come to Artyom's Station and protect it manually. Also if those missiles were nukes, won't that just create more mutants? Are these ever explained in the game or the books?
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