Here is the story: I decided to buy a good and expensive controller for my PC for the first time, after 3 decades of using stock dualshocks and cheap knock-off brands. Googled “best controller for PC”, found a lot about elite series 2 controllers. Got excited about it (primarily the back-grip buttons and adjustable stick tightness), bought it.

After a month of playing Binding of Isaac I have decided to play some Doom Eternal to learn the hot new aiming technique - flick stick. Only to realize that this elite controller, that costs 130€ for the base kit, in current year, comes WITHOUT the gyro.

I honestly wish at least one of 5 reviews I watched and read mentioned this detail.

Is there any accessory I can acquire to get gyro, or would I have better luck returning the controller and buying something else?

Edit: I actually like everything else about the device, and not having the gyro is not exactly the deal breaker, but c’mon people

That’s bizarre to me too. Everyone keeps praising the Xbox controllers for being the best and they don’t even have gyro??

How is that bizarre? It‘s not exactly a widespread feature so most people don‘t care about it.

Isn’t xbox the only one that doesn’t?

Yep games for Xbox don’t have it because Xbox controllers don’t have it.

@Hundun@beehaw.org
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Gyro has been present in Sony controllers since Dualshock 3. All of the Nintendo controllers I ever used had it. Steam deck has it. I honestly assumed it is a standard feature.

@tal@lemmy.today
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I decided to buy a good and expensive controller for my PC for the first time,

It‘s not exactly a widespread feature

Gyro has been present in Sony controllers since Dualshock 3.

Not many PC games natively support gyro, however, because most controllers that people have on the PC don’t support it.

Yeah, it’s an input that you can use to rig something up with Steam Input or some sort of macro software, but if you don’t have a large proportion of the userbase with hardware support, game developers aren’t going to put resources into native support, and without native support, most people won’t use it.

Same thing for the haptic feedback and the force feedback triggers on the Playstation controllers. You can use them on the PC, theoretically, but just not much native support out there for them.

All PC games support gyro if they’re played with SteamAPI and the controller has gyro support. You can configure it however you want, it’s just a controller function being bound to an input.

You can even add gyro support to games that never had it, like PS2 and GameCube games. Because, again, it’s just a method of input.

I‘ve have a PS3 and PS4 and can‘t think of a single game that uses this feature. When I say widespread I don’t mean the hardware, but how it is implemented in software.

GTA IV had it for PS3, I remember.

It did? How was this utilized?

It was optional to use, you could control leaning on bikes I remember but I never used the feature.

Segab 👻
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It’s not widespread BECAUSE Microsoft refuses to include it in all their controllers. It’s been a standard in Sony, Nintendo, and even some 3rd party controllers like 8bitdo.

People tend not to like gyro aim.

People are wrong, but I am not surprised.

whether they like it or not, it should still be included on a “premium” product, when the Wii U controllers had it!

@tal@lemmy.today
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Problem is that even on a premium product, cost is gonna be a factor. Well, and weight.

I can think of a bunch of features that could be supported in a controller. Problem is, not everyone is gonna want everything, and if they put it on the thing, everyone is gonna pay for it. On the XBox Elite Series 2:

i get that, but adding a gyro is really, really minor, just a couple modules on a PCB

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