Daedalic cancels a second LOTR game in development

Rather unsurprising but of course sucks for the developers. What were the execs thinking?

TWeaK
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91Y

They were probably thinking they could get AAA game quality and indie game budgets, just by injecting a well known license.

@cavemeat@beehaw.org
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51Y

I kinda hate that about companies. The ones who make hairbrained decisions are never the ones who pay the consequences.

@empireOfLove@lemmy.one
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21Y

They were thinking they’ll get their golden parachute regardless of their effort, and the workers will take the fall, just like they did here, so fuck project quality!

@TheAfterman@beehaw.org
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41Y

Make money and cut costs. Always the case.

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