I was going to say replaying but I feel like that limits the question to games like Prey or Fallout New Vegas that have endings and games like The Sims 2 or Cities Skylines where you can play indefinitely end up excluded.

I’m not really referring to games like League of Legends where you’re coming back every month. More so games where you stop playing for an extended period of time.

I actually enjoyed the story. Some of the themes and motifs were heavy handed, but that’s par for the course. Honestly, the biggest issue with the story is that players have come to expect a big plot twist. Bioshock 1’s twist hit first-time players hard, so later games have tried to replicate that. But the issue is that it only hit players hard because they never knew it was coming. They only remember it because it was truly shocking the first time you played through it.

So now players have come to expect that from the series, which means the series can’t replicate it; When players are looking for a big plot twist, you can’t really hide it anymore. Because as soon as you start foreshadowing it, players catch on. And if you’re too subtle with your signals, then players who have been looking for it will say that doesn’t make any sense.

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Most of the story criticism I’ve heard fall into a handful of categories:

  • Overall plot seeming convoluted and hard to follow (which is understandable when you throw both time travel and parallel universes into the same story)

  • Whitewashed portrayal of racism used for story aesthetics

  • Ending feeling confusing and/or unsatisfying

  • Certain story moments feeling out of place and/or undermining things that other story moments set up

I haven’t seen much in the way of players expecting/predicting plot twists.

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