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What flaws are you referring to (I’ve not played them myself)?
TOTK doesn’t really address any of these problems from BOTW. It does address things like enemy variety, and dungeons/bosses (barely), but both games share so many of the same issues I struggled to get through TOTK.
I disagree with all and every single point you made, to the point that I think the complete opposite about most of them. So I guess those are subjective, not objective issues, and the game is not for everyone. I don’t think every game has to be for everyone, but it’s clear looking at popularity, sells, and cultural impact, that both BotW and TotK are liked by a huge amount of people just as they are. And I for one would definitely like to have a third installment.
The final point really gets to me. New items and abilities were such a great part of pre-BotW era Zelda games. I get why they did it. The open world being so large means you aren’t likely to want to re-explore the same location again once you get the requisite item. It’s a sacrifice they made to avoid gating content off and allowing you to go anywhere and do anything at any time. I just don’t really think that sacrifice is worth it.