Friday Facts #414 - Spoils of Agriculture | Factorio
factorio.com
external-link
Hello, last week you've seen how Gleba looks, it's time to get a glimpse of what you can do there. With the idea of being a biological planet full of life, it seems reasonable to expect our engineer is about to harvest some of that. We already have ways of harvesting nature, specifically trees. On Nauvis we either just hit them with an axe enough times, or later our construction robots take care of that friendly forest devastation. These tools aren't quite up to speed to be a part of a mass-production chain in our factories, though... Both of the Nauvis methods are initiated manually so not the best for automation, and the trees don't grow back - so once an area has been harvested, you need to move your operation further.

Looks like things are going to get really interesting

TehPers
link
fedilink
English
23M

This sounds like a nightmare for production lines. Items on belts just randomly turning into spoilage? I hate thinking about how this will break so many common factory setups, and I like this change just as much for that same reason. Just filtering out spoilage at the end of a belt won’t be enough for some designs, especially when 3+ ingredients are involved in the recipe (so two input belts). It’ll be interesting to come up with new designs that can filter the inputs mid-belt to remove the spoilage, since it’s inevitable if your inputs come faster than you can process them.

Can’t wait to see the update.

Create a post

From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming’s sister community Tabletop Gaming.


This community’s icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

  • 1 user online
  • 119 users / day
  • 187 users / week
  • 482 users / month
  • 1.87K users / 6 months
  • 1 subscriber
  • 2.48K Posts
  • 40.1K Comments
  • Modlog