So title, joining premium or even java servers with geysermc from cracked bedrock will work, but why? If you can’t join with cracled java why can you with cracked bedrock?
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I can’t speak to the specifics of it, but Bedrock and Java editions are functionally entirely different games. They’re designed to function nearly the same, but under the hood, the only real similarities are in the graphical assets. Past the user interaction, they’re not really comparable at all.
Also bedrock is available on like 50 different platforms to purchase
Available on almost all platforms yet no linux support…
It’s not bedrock edition. It’s “Windows” edition. That’s why, They never gonna port it to Linux.
Unofficial MCPE launcher is the only way to run bedrock on Linux
Java version runs flawlessly on Linux and is superior either way.
With the sole exception of playing on a bedrock server. I’ve looked for Java mods to facilitate this, but only found the reverse (understandably).
There are a few repos where it might actually be possible if you are willing to tinker and accept the very high risk of getting banned. Specifically the ViaBedrock library and the ViaProxy application. Right now, These tools are highly experimental and serve more like advanced world viewers rather than ways to legitimately play on servers but they also work on bedrock realms as well. Worth giving a try if you know what you are getting into, Was going to make a video on this rabbit hole although I massively overcomplicated what I wanted to share with that project. Especially with figuring out bedrock server world archival, ReplayMod, and a ton of other stuff with the Lifeboat featured server I’m a big supporter of.
ViaBedrock would be cool if it at least allowed building. World archival is neat though.
I doubt I’d be banned on my friend’s personal realm, unless microsoft have automatic anti-cheat running even there.
To clarify : We’re talking about differences in the codebase here. They are still exactly the same game, with some very minor disparities in certain mechanics.
The technical differences tend to disappear over time because they rely more and more on the datapack format, which is shared between the two codebases.
Many mechanics, and bugs, and features. Redstone is very different because the bug/exploit parity doesn’t exist and even obvious features are different (Redstone attaches to pistons). When they add a new mechanic, the bugs are different and unique to each game. Like because cauldrons can hold potions in bedrock, you can (idk if its changed) use the newish block dripstone to increment the potion fullness, duplicating it.
Java has data packs and Bedrock has behavior packs, they are extremely different in practice and similar only in concept.
holy shit you’re right i don’t know where i got the idea that it was the same format