An important update on Concord
blog.playstation.com
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Concord fans -- we’ve been listening closely to your feedback since the launch of Concord on PlayStation 5 and PC and want to thank everyone who has joined the journey aboard the Northstar. Your support and the passionate community that has grown around the game has meant the world to us. However, while many qualities [...]

Update: players are now throwing themselves off cliffs to grind xp for the platinum trophy https://x.com/realradec/status/1831041419756388429

@sp3tr4l@lemmy.zip
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I do not think this will go F2P at some point in the near future.

If you spend 8 years and 200 million + dollars on something that you expect to … you know, at the very least, recoup that cost… and it doesn’t even make a fraction of a percent of that?

At that point, someone with some modicum of business sense is likely to realize they’ve been chasing the sunk cost fallacy for almost a decade and that throwing even more time and money at this to develop it even more probably is completely insane, as its already shown that nobody wants this product.

I think its more likely this will be totally scrapped barring a few assets and code snippets that might be cannibalized into other projects.

This whole thing is an utter disaster from a branding perspective, if the core gameplay systems later emerge in some other game, its going to have nothing to do with the whole grand expanded universe they’ve envisioned and promoted as being a huge draw to this game.

As for the devs, sure I feel bad for them in theory, but it doesn’t help that you’ve got at least one that calls everyone criticising the game a ‘talentless freak’ and then having a twitter meltdown in response to a person saying basically: wow I’m sorry this game didn’t do so well on launch, it looks like a lot of time and effort was put into it.

https://boundingintocomics.com/2024/08/23/concord-dev-writes-off-critics-why-would-i-care-about-a-bunch-of-talentless-freaks-hating-on-it/

The whole ‘feel bad for the devs, they did a good job, it was management that fucked everything’ is seriously undercut when you basically express that opinion to a dev and they act like a 14 year old responding to people that don’t like their Deviant Art OC.

@millie@beehaw.org
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This is the problem with spending millions of dollars on games and focusing on profitability over actual quality or expression. Video games are fundamentally an art medium. You can choose to make some uninspired cash grabbing trash, and can even make a whole company built around that and make profit. But are you going to make a great game that way? Probably not.

You’d be better off with half a dozen people with passion and a comparatively minuscule budget. You might have to scale back from ultra realistic graphics and massive explorable areas with dozens of voice actors, but I don’t really think that makes games any better anyway. A little 2d rpg with really basic pixel graphics can put a big project to shame if it’s made with passion and emotion.

It’s def not a great look but it’s also only 1 former dev. I’m not going to judge the whole team on the words of 1 person who isn’t working there anymore

JackbyDev
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Just read the article, id hardly call that a “meltdown” lol. Sure, it was unprofessional, but it wasn’t a rant. This article feels like it’s trying to spin a narrative that doesn’t exist.

The post in question.

eh, i don’t really care. it was a huge labour of love from a lot of insanely talented people making an awesome game. why would i care about a bunch of talentless freaks hating on it? i’m sure having fun playing it, and i wouldn’t trade it for anything.

Note that this is the only post they’re talking about. It wasn’t like a drawn out thread with name calling.

Again, not saying it’s professional, but calling this a meltdown? Come on now… Y’all are being ridiculous. This is like the tamest fucking tweet.

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