Let's talk about the Combat system in Dragon Age: The Veilguard and what it’s shaping up to be. If you have played their last two games, you already know that
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The PC version of Dragon Age: Origins allowed programming the characters with combat rules, so I could decide ahead of time how I wanted them to behave in a fight. It was so much better than the usual options of either tedious micromanagement or watching a dumb AI do dumb things with my characters.

Did that feature return in any of the sequels?

DA2 had it IIRC but Inquisition didn’t, and it looks like it’s not in Veilguard because overview makes it look more like modern FF games which definitely don’t have anything like that.

Hmm, so the tactical part kind of died. That’s sad.

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