Any of you feel like we’ve become so fixated on graphics and perfomance to the point where the actual game part of a video game is often overlooked, or at least underemphasized? I don’t know about the rest of you, but all I come across on social media regarding gaming is about resolution, ray tracing, DLSS/FSR, frame rates, frame time, CPU and GPU untilization, and all of that stuff, and I’m honestly sick of it! I mean performance markers have always been discussed when it comes to PC gaming, but now even console gaming is getting this treatment! Don’t you miss the days when you just installed the game and just played it? I know I do. What do you think?

@kyub@discuss.tchncs.de
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There are a lot of phenomenal indie games. There also are still a couple of really good AAA games, but AAA gaming isn’t what it used to mean. In fact I’d be careful with AAA by default unless reviews state that the game is actually good. Ubisoft even tried to establish an “AAAA quality” game with Skulls & Bones or how it’s called and it’s a total flop.

The real quality these days lies in indie games or (mostly) independent gaming studios. I think it’s kind of safe at this point to just assume by default that Bethesda, Microsoft, EA, Activision-Blizzard and so on simply cannot produce actual good games anymore (there may be some exceptions, but again, wait for independent reviews, and unless it was independently verified, don’t trust them to produce a good game).

Another problem is the sheer mass of games flooding the market, because it means that true gems aren’t found so easily. But they exist. There’s no shortage of great games, you just have to look harder, and look in the right places.

The rabbit hole of looking harder and being amazed by what exists will probably never end if persons keep looking (till they become proficient enough to be the ones making those things).

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