Does the existence of Wine compatibility layer discourages the creation of native Linux games?

Is it harder to port from Linux to windows than other way around or does that not really matter?

Or are there engines to use, that are already globally supported by all 3 big OS?

Regarding engines: I believe Vulkan and OpenGL are supported by all three.

Vulkan and OpenGL are not engines but a graphics API:

https://www.vulkan.org/learn

https://www.opengl.org/

These are engines:

https://en.wikipedia.org/wiki/List_of_game_engines

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See also Gaming’s sister community Tabletop Gaming.


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