It’s a lot like Diablo is for me. There’s a ton of fun to be had, but the gameplay is rather repetitive and limited, so it’s best to pick up for a bit, drop it, and come back later. With Diablo, I play for a few weeks every season or so, with Star citizen, I play for a few weeks every few patch cycles.

I don’t think that’s such a bad thing anymore though. I think it’s weird how people have started to accept Games as a Live Service sort of deal to mean “We play this and only this!” “There has to be hundreds of hours of content or I’m wasting my money!”. That sort of thing used to just be confined to MMOs, but I see it cropping up all the time with all sorts of other games. (again like Diablo lol)

I’m happy that I can still get enjoyment out of it occasionally, time-to-time. There’s plenty of other games to sink my teeth into, and it’s fun to rotate to keep the options fresh!

But on Star Citizen itself, the last few times I’ve played it has been relatively consistent, and the persistent stuff is great when it works as intended! It definitely adds a lot to the universe. I’m interested to see some new systems and planets and reasons to explore, places to set up outposts, and I’d probably stick around for much longer at that point. It’s got enough bones there now to really facilitate a lot of great gameplay, it’s just gotta flesh it out now.

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