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It’s a lot like Diablo is for me. There’s a ton of fun to be had, but the gameplay is rather repetitive and limited, so it’s best to pick up for a bit, drop it, and come back later. With Diablo, I play for a few weeks every season or so, with Star citizen, I play for a few weeks every few patch cycles.
I don’t think that’s such a bad thing anymore though. I think it’s weird how people have started to accept Games as a Live Service sort of deal to mean “We play this and only this!” “There has to be hundreds of hours of content or I’m wasting my money!”. That sort of thing used to just be confined to MMOs, but I see it cropping up all the time with all sorts of other games. (again like Diablo lol)
I’m happy that I can still get enjoyment out of it occasionally, time-to-time. There’s plenty of other games to sink my teeth into, and it’s fun to rotate to keep the options fresh!
But on Star Citizen itself, the last few times I’ve played it has been relatively consistent, and the persistent stuff is great when it works as intended! It definitely adds a lot to the universe. I’m interested to see some new systems and planets and reasons to explore, places to set up outposts, and I’d probably stick around for much longer at that point. It’s got enough bones there now to really facilitate a lot of great gameplay, it’s just gotta flesh it out now.
I’ve been playing for a loooong time, but since 3.18 I took a break for a bit. I figured they’d need time to figure out persistence among other things, and my real life got too busy. I’m looking forward to getting back into it as soon as I can (probably 3.20…). I had a group of friends that began playing with me about 18 months ago and it made the game so much better, but unfortunately they couldn’t hang with the development issues lately so they’ve moved on to other games. I’ll get back in as a lone trader and see how that goes. It’s an amazingly ambitious project, but also frustrating and bittersweet at times. I want them to succeed because I really want to spend a good long time in that universe.
I have a GamePass subscription, so I don’t see why I wouldn’t play it. That’s kind of the point of GP. Try random stuff, keep what you want installed, delete the rest.
Star Citizen is not on GamePass
Pretty sure they are thinking of Starfield.
Quite similar games though from what I have read about starfield
In style maybe but in scope not at all.
The scope of both of them seems to be “too big”, honestly.
Starfield will be wide as an ocean, shallow as a puddle, most likely. More sweet little lies from Todd and co.
So in this sense, no I did not actually played star citizen, but as initial backer I wonder if I should even try it? Since you played for years, could you mind sharing the following things? (so I can see to get some entertainment out of my backing dollars. )
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Real World Money: Not much. It will dictate what ship & game package you start with. You can buy ships, some gear, and paints for your ship. Now other ships and gear you can get in game with in-game currency or looting. You can ebay in-game credits, but that doesn’t affect the game too much because they wipe periodically.
Game Structure: There is no real progression beyond acquiring additional ships and gear. It has missions, but they are mostly pretty rudimentary game loops. Box delivery missions, bounty missions, assassination missions, salvage missions, missions to clear underground bunkers, illegal drug delivery missions, etc. With some mission types, you build up rep which gives you access to higher paying missions. The missions are built around earning credits to afford ships in-game. You can also do game loops that don’t have missions like cargo hauling or mining. It is sandbox, and EVE-like, but no where near the depth of play EVE has.
The Fun: Flying the ships. The ability to switch up gears and go in another direction, like any other sandbox. Grouping up with friends to tackle things at scale.
Computer specs: Anything remotely current is going to run the game decent as can be. It is highly unoptimized. They haven’t done the performance polishes other games do because of so much stuff on their backlog. But I’m running a 5800xed cpu and a 6750xt gpu, and can run the game ~80fps on average. Your performance experience is going to be dictated by the game’s back end servers. Sometimes they forget to feed the hamsters.
This game is always online. You can play the Persistent Universe (PU), which is the Sandbox MMO portion of the game. The single player game is still in development, and they keep that one close to the vest.
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Having a great time with myself and a few friends that I’ve drafted. We launched a Mirai Fury from the cargo bay of a Constellation Taurus and it was a blast.
Also found this new community in these post reddit days:
https://lemmy.ml/c/starcitizen
I did a bit of the mining and trading gameplay wipe before last. Haven’t gone back since but I likely will.
I play it quite often and have a great time when I can get a few mates to join. It’s a beautiful game and one of those “it is what you make it” type of games.
I play it almost daily. It’s been a blast for me. Is it broken half the time? Yeah, kinda. Is it worth it? For me it is. Nothing is quite like Star Citizen when it works.
I was an original backer and I’ve dabbled on occasion but I’m waiting for more of a tutorial and better technical stability.
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I would like to get into it, I do have a basic ship of some sort from many years ago. But I just can’t run the game well enough and only get 20-30fps in most places.
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I bought a Reliant Kore game package a few years ago. I didn’t have enough PC horsepower to run it at the time so it just sat. Just before 3.18 came out, I got some upgrades and could actually run the game.
I had quite a bit of fun with it before 3.18 came out. Since then, it’s been too buggy to enjoy much gameplay unfortunately. So I’m back to waiting for more updates (and maybe more upgrades on the PC) before I jump back into it.
I did upgrade my Reliant Kore to a cutty black. So I’m looking forward to getting more use out of that ship in the near future.
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I’ve gotten to fly it a little, hauling scrap for a Vulture pilot. It definitely seems like it’ll be a blast. Here’s hoping they can get things a little more stable in 3.20.
The only reason I don’t play currently is due to my PCs CPU being about 9 years old. About to do a rebuild in the next few months.
I enjoyed it when I did play, for me it was more about discovery. I had a few PvP battles which were fun, not that iwas any good. Flying around in a group was great, especially when they implemented linked quantum jumps
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hey, so racing was probably my favorite thing to do back when I originally bought the game (late 2015)
what is available in the racing gameplay now? is it still checkpoint based with leaderboards or can you actually race against other people at the same time?
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thanks for the info!
I’m gonna update my client right now to take a look!
(just hope performance has improved since the last time I logged in)
Honestly, the game does work on a Steam Deck, though with some caveats due to the low amount of RAM - ILW was low single-digit FPS due to it.
I wouldn’t consider it a good experience, but more than performant enough to join up with friends to be a turret gunner or gunboat pilot.
I play it occasionally. I generally have runs of good times and then runs of bad times, 30ks, random explosions/deaths. I would say I have gotten enough fun out of the starter pack that it is worth it. I probably wouldn’t pledge if I could go back in time, but I do enjoy the Vulture, so I hope they go back and make salvage profitable again, so you can make good money on something besides just bounty hunting, since most other stuff isn’t that profitable on a aUEC/time ratio. Things have been wonky for the past bit after Invictus, so I’m waiting for the next update to roll up to the live PU.
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I’ve played it fairly recent. (A few weeks ago)
It definitely has promise in my opinion. I have yet to get any new ships though because my money-making skills are trash.