Looks to be really interesting, similar to the Everquest or WoW private servers with bots, or FFXIV’s NPC dungeons, but actually designed from the ground up to be a single player experience where the bots actually play with you. Sounds neat.
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If this is interesting to you, try CrossCode
Kinda neat…wonder if there will be peer2peer to play with friends. If it doesn’t it should.
This would kind of defeat the point, wouldn’t it?
This article is about a year old. You can play a demo these days. Dunno if it’s any good.
I only just found out about it and wanted to share since I havent heard any dicussion around this style of game. It looks fun, but I havent had a chance to sink much time into it.
There was a hack and slash game set in Ancient Greece that very much felt like a single player MMO due to its mechanics. I think it came out a few years before Titan Quest and had a third person perspective. I’ll try to find it again later.
If you remember please let us know 👍
It’s “Numen: Contest of Heroes”. The game actually came out three years after Titan Quest.
This is hardly the most highly regarded game in the world and flew very much under the radar of most players, but I liked it quite a bit back then (even though I’m not the biggest fan of MMOs), to the point that I wrote a short review praising it on a (now defunct) forum I was frequenting at the time. This review (not mine) on Steam sums up why it feels so much like an MMO:
https://steamcommunity.com/profiles/76561198042628923/recommended/60800/
I’m curious as to how well it holds up. Perhaps I’ll reinstall it later today.
Thanks!
Just play guild wars 2 if you don’t wanna rely on other players.
There was also a game that did this yeeears ago called dot hack, for ps2 I think?
Sword Art Online: Hollow Realization is also mechanically designed as a single player MMO
I remember the very strange control scheme it had on PS4 I think it was? You couldn’t bind your abilities to any button, just specific combinations like Square+Left, but not Square+Right, something like that. I wonder if they’ve changed that in the newer ones.
I think each new game in the Sword Art Online franchise is sort of independent of the mechanics of the previous. Hollow Realization had a lot of flaws, but I liked being able to class as whatever you liked, I played healer.
And I liked the mechanic where you could choose behavioral traits for your party members and if they performed abilities and actions that went with those traits you could praise them and they’d mold into the playstyle you wanted