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… any text form?
This is a summary from @Essence_of_Meh@lemmy.world:
TL;DW:
This is a simplified version of simplified version.
Thank you
I think I’d have a category for both.
You can’t call an SNES cartridge a service, but similarly, you can’t call, oh, an online strip poker service a good.
I suspect that most good-games have at least some characteristics of a service (like patches) and most service-games have at least some characteristics of a good (like software that could be frozen in place).
I think that the actual problem is vendors unnecessarily converting good-games into service-games, as that gives them a route to get leverage relative to the consumer. Like, I can sell a game and then down the line start data-mining players or something. I think that whatever policy countries ultimately adopt should be aimed at discouraging that.
Personally I feel like service games have an obligation to provide offline functionality ala Mega Man X Dive Offline.