Has it really been that long? Apparently so. Valve originally announced their rebranding of Steam Play with Proton back on August 21st, 2018. Seems like a good time for a quick reflection being halfway to a decade old now with the tech that gave rise to the Steam Deck.

cross-posted from: https://lemm.ee/post/4952617

Happy birthday, Proton!

@stappern@lemmy.one
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1Y

Nah you only got a short memory

Pretty sure codeweavers played a huge part in that.

It’s important to remember that it’s based on wine, which has been around for 30 years.

@delmain@beehaw.org
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411Y

That’s true for sure, but that doesn’t mean that it’s valve didn’t do an absolute fuckload of work to get proton to be actually functional.

Getting direct3d and vulkan working with actually useful performance was the turning point for Wine being useful for games in addition to just standard applications.

They definitely spent an ass-load of money on that and the fact that Wine was around for 25 years before that just goes to show that no one else was willing to do that.

I mostly agree with your comment, but…

the fact that Wine was around for 25 years before that just goes to show that no one else was willing to do that.

Remember that Wine is built by community of volunteers (afaik, tell me if I’m wrong), and they don’t have as much resources as company worth billions USD.

prole
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151Y

A lot of the development for Proton has also been community-based. Aside from whatever Steam has done to directly improve Proton, just creating the Steam Deck, and SteamOS has brought so much more attention and focus to improving it to an extent that probably wouldn’t have happened otherwise. It gave people a reason to volunteer their time to improve it.

ono
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Getting direct3d and vulkan working with actually useful performance

They definitely spent an ass-load of money on that

[citation needed]

I’m not aware of Valve or Doitsujin ever revealing how much they paid him to make DXVK. I assume they paid him reasonably well, but I doubt it was an ass-load.

the fact that Wine was around for 25 years before that just goes to show that no one else was willing to do that.

Or maybe that Wine was a lot more work than the direct3d-to-vulkan shim that was done mainly by one person (now two people).

Valve definitely helped by funding a few key projects, and packaging them in Steam made them convenient to use, but I think exaggerating their role unfairly diminishes the much larger body of work (done by other people) that makes it possible at all.

Proton stands on the shoulders of giants.

direct3d Direct3D 11 and Direct3D12, to be precise. Direct3D9 was working fine before - and there even was native driver support for it in Mesa, that could be used together with a patched WINE.

The unsung hero that everyone needs to know about!!!

Wine is the shit. Just dont call it an emulator.

Butterbee (She/Her)
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41Y

Wine is not an emulator, surely.

I’m calling dem folks. 😅

ono
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31Y

Wine is the best emulator.

(It would be a mistake to call it a hardware emulator, but that’s not the only kind of emulator.)

You guys are too much. 😁

I will never. I don’t want to be assassinated.

AutoTL;DR
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31Y

🤖 I’m a bot that provides automatic summaries for articles:

Click here to see the summary

A lot of the early porting work that came along was slowly dying off since the Steam Machines didn’t provide the boost Valve and Linux gamers were hoping for.

Side-note: John Carmack (id Software / Oculus VR / Keen Technologies) even thought Wine was the solution back in 2013.

Valve has funded a lot of extra work though to get things like DXVK and VKD3D-Proton for the translation from Direct3D to Vulkan into a state where performance can be really great!

Games like Deep Rock Galactic, God of War, Death Stranding, Baldur’s Gate 3, Brotato, Beat Saber and so on.

You get the idea, there’s a truly ridiculous selection of games available and at times it’s a little paralysing scrolling through my Steam Library deciding what to play — a delightfully annoying problem to have huh?

Valve produce updates to Proton constantly to improve compatibility, with over 300 revisions to the main changelog (although some a minor text corrections) it’s clear to see how much work goes into it.


Saved 85% of original text.

Scrubbles
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101Y

Huge kudos to them, they saw that they were on top of the PC market and wanted to expand, and they found the market of linux users who wanted to game on their machines too. Wine wasn’t up to par for gaming and they took it and ran with it. Beyond that they open sourced proton too, something most companies wouldn’t have done. Even if they quit now the help they gave to the linux community is immeasurable

Linux users (me included) are only a few percents of all PC users. I don’t think they did it for us as a market, more to have an alternative to windows if they start closing down more (started with Windows 8 I believe). First try they fumbled a bit with the Steam Machines (Stream OS and proton weren’t there yet and the prices were not really competitive) and now nailed it with the Steam Deck. I do love that they seem to care about openness to some degree!

@thehellrocc@beehaw.org
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21Y

Yeah, it’s probably more about them not being locked in MS’s ecosystem more than anything, but whatever the intention may be, everyone is benefiting from the results.

ddh
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11Y

Maybe not Microsoft, but I could learn to live with that I suppose

@nodiet@feddit.de
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Proton is based on wine, which is copyleft so valve didn’t exactly have a choice in keeping it open source. I also don’t necessarily think that their goal was to reach the rather small existing user base of Linux users, but rather they wanted to make sure they aren’t at the will of a bigger company (Microsoft) whose product is/was required to run most of what valve makes money with.

Scrubbles
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101Y

This is probably more accurate, their entire model depended on Windows, and if they wanted to make their own devices they would all be forced to either start new or get Linux up and running. Motives aside they did good for the community

Oh yeah their efforts are definitely a huge net benefit for the Linux community, I just don’t like seeing big companies portrayed in a better light than they deserve. When it comes down to it, what valve really cares about is still their bottom line.

DracEULA
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211Y

I was able to ditch Windows completely thanks to them, haven’t had to dual boot for years. I remember back when I first tried linux there were only a handful of games that would run without hours of tinkering. Now compatibility is an afterthought; I just assume Steam games will work and I haven’t had any issues yet.

@thehellrocc@beehaw.org
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31Y

The only (large enough) area which is currently lacking is multiplayer games, especially those with anticheats. Unfortunately, there’s nothing users can do about that other than wait for game developers to enable wine support, which, despite EAC and Battleye significantly simplifying the process, many still haven’t done.

genoxidedev1
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51Y

Problem for me is def going to be modding games, have they fixed alt tabbing between games and desktop yet at least? It used to “crash” the game for me if I tabbed out even for a second.

You can try to use gamescope for that. Really useful for games that crash alt-tabbing

@thehellrocc@beehaw.org
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41Y

I’ve never had this issue but it might be specific to the game you’re trying, using gamescope might help.

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